Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Assault on Tei Tenga

   (69 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Just plain awesome. It's got some nice humor there, too.

Share this review


Link to review
NuMetalManiak

  
it was too short and too easy to be really good. plus unskippable cutscenes.

Share this review


Link to review
Superluigieth1

  
Good hub design, and the X-Files theme. I WANT TO BELIEVE

Share this review


Link to review
Guest

Unknown date

  
If I could meet the good Sam Ketner, I'd buy them a beer (or coffee, if they wish). This is the best wad I have ever played, seriously.

Share this review


Link to review
Guest

Unknown date

  
One of the best wads ever made.

Share this review


Link to review
Guest

Unknown date

  
if Dr. Seuss reated Chex Quest, it would look like this lol. 5/5

Share this review


Link to review
Guest

Unknown date

  
Awesome, totally worth playing.

Share this review


Link to review
Guest

Unknown date

  
X files theme is DUMB

Share this review


Link to review
Guest

Unknown date

  
Really nice man....4x*

Share this review


Link to review
Guest

Unknown date

  
Excellent Work there, Sam! 5 stars! -Kristian Aro

Share this review


Link to review
Guest

Unknown date

  
Hey! Who be dissin' my TMNT? - Cren :P

Share this review


Link to review
Guest

Unknown date

  
^and it happened to be the first zdoom hub too. If it weren't for this we wouldn't be seeing the cool new crap coming out now, besides I don't see how you can dis it, its actually pretty good for its time.

Share this review


Link to review
Guest

Unknown date

  
This is the scariest Doom .wad I've ever played.

Share this review


Link to review
Guest

Unknown date

  
Good hub considering it is the 1st ever!!

Share this review


Link to review
Guest

Unknown date

  
crappy level design. midi conversions of popular music really don't fit in here, and a ninja turtle computer?? the missions were pretty interesting though. *** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
This was pretty good! My only complaint was that it was way too short NOW GIVE US TEI TENGA 2! 4/5 Craigs

Share this review


Link to review
Guest

Unknown date

  
I didn't mind the music except for the X-Files theme, which made me turn the volume off. Other than that, great wad, 5 stars.

Share this review


Link to review
Guest

Unknown date

  
it's good for the time it was made in. but now it would kinda suk. but its good anyway. 3/5 Xolzo

Share this review


Link to review
Guest

Unknown date

  
Hub.. That is all it;s there for, giving Zdoom a life of it's own. 5/5

Share this review


Link to review
mallo

Unknown date

  
This is really, really good! My only complain is the very long, unskippable cutscenes and the fact that second level looks a lot like Doom II's MAP07. :/

Share this review


Link to review
Guest

Unknown date

  
In terms of actual quality, it's probably 3 or 4 stars - it's enjoyable but it's nothing special, but how could you miss this?! It's the mother of all hub-based wads, the first one to exist. Without it, there'd be no Trust, no Hell Factory, no Daedalus,etc.! 3.5/5 for the wad itself, but 5/5 for its legend!

Share this review


Link to review
Guest

Unknown date

  
My complements for the pioneers work! Within that context, I consider the somewhat boring music as completely irrelevant. Legendary, so 5/5.

Share this review


Link to review
Guest

Unknown date

  
Mediocre level design and looks, but it actually plays decently. And it was a classic for being the first of a new generation.

Share this review


Link to review
Guest

Unknown date

  
I dont get how the hell this thing got 4 stars. The levels were boring and looked ugly. The new graphics were crappy and ugly too.

Share this review


Link to review
Guest

Unknown date

  
A mix of Doom and the classic System Shock.! If I could give 6 stars, I would! Awesome work!

Share this review


Link to review
  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
×