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Assault on Tei Tenga

   (69 reviews)
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Guest

  
Just plain awesome. It's got some nice humor there, too.

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NuMetalManiak

  
it was too short and too easy to be really good. plus unskippable cutscenes.

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Superluigieth1

  
Good hub design, and the X-Files theme. I WANT TO BELIEVE

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Guest

Unknown date

  
If I could meet the good Sam Ketner, I'd buy them a beer (or coffee, if they wish). This is the best wad I have ever played, seriously.

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Guest

Unknown date

  
One of the best wads ever made.

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Guest

Unknown date

  
if Dr. Seuss reated Chex Quest, it would look like this lol. 5/5

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Guest

Unknown date

  
Awesome, totally worth playing.

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Guest

Unknown date

  
X files theme is DUMB

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Guest

Unknown date

  
Really nice man....4x*

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Guest

Unknown date

  
Excellent Work there, Sam! 5 stars! -Kristian Aro

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Guest

Unknown date

  
Hey! Who be dissin' my TMNT? - Cren :P

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Guest

Unknown date

  
^and it happened to be the first zdoom hub too. If it weren't for this we wouldn't be seeing the cool new crap coming out now, besides I don't see how you can dis it, its actually pretty good for its time.

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Guest

Unknown date

  
This is the scariest Doom .wad I've ever played.

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Guest

Unknown date

  
Good hub considering it is the 1st ever!!

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Guest

Unknown date

  
crappy level design. midi conversions of popular music really don't fit in here, and a ninja turtle computer?? the missions were pretty interesting though. *** -sargebaldy

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Guest

Unknown date

  
This was pretty good! My only complaint was that it was way too short NOW GIVE US TEI TENGA 2! 4/5 Craigs

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Guest

Unknown date

  
I didn't mind the music except for the X-Files theme, which made me turn the volume off. Other than that, great wad, 5 stars.

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Guest

Unknown date

  
it's good for the time it was made in. but now it would kinda suk. but its good anyway. 3/5 Xolzo

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Guest

Unknown date

  
Hub.. That is all it;s there for, giving Zdoom a life of it's own. 5/5

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mallo

Unknown date

  
This is really, really good! My only complain is the very long, unskippable cutscenes and the fact that second level looks a lot like Doom II's MAP07. :/

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Guest

Unknown date

  
In terms of actual quality, it's probably 3 or 4 stars - it's enjoyable but it's nothing special, but how could you miss this?! It's the mother of all hub-based wads, the first one to exist. Without it, there'd be no Trust, no Hell Factory, no Daedalus,etc.! 3.5/5 for the wad itself, but 5/5 for its legend!

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Guest

Unknown date

  
My complements for the pioneers work! Within that context, I consider the somewhat boring music as completely irrelevant. Legendary, so 5/5.

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Guest

Unknown date

  
Mediocre level design and looks, but it actually plays decently. And it was a classic for being the first of a new generation.

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Guest

Unknown date

  
I dont get how the hell this thing got 4 stars. The levels were boring and looked ugly. The new graphics were crappy and ugly too.

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Guest

Unknown date

  
A mix of Doom and the classic System Shock.! If I could give 6 stars, I would! Awesome work!

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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