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Final Fantasy Doom (version 2)

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About This File

Final Fantasy "the best Japanese RPG ever" meets Doom "the best FPS ever".

Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).

Final Fantasy Doom features new music, sound, monsters, weapons and graphics, all based on the game Final Fantasy 3 by SquareSoft.

In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles, etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

FFDOOM2.ZIP (by Sparky of KISS Software) is an updated version of FFDOOM.ZIP (by Ramon Mujica). FFDOOM2 was created with the consent and assistance of Ramon Mujica. See below for a detailed list of what changes were made for Version 2.

AN IMPORTANT MESSAGE: the levels basically appear in the order they were created by Ramon Mujica, so there is a distict increase in quality from the first to the third episode. If you hate the first few levels (I certainly did) then may I suggest you try Episode 2 before you decide FFDOOM2 is a piece of crap. Or alternatively, watch the demos which are only 147 to 218 seconds in length and give you a quick idea of what Final Fantasy Doom is all about.


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Jacob_jub

  
Not A very good megawad

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Guest

Unknown date

  
Not bad, really. I enjoyed it, but the boss was quite dissapointing (A mastermind behind a portrait, for those who want spoilers.) I didn't enjoy the levels involving castles too much - not quite enough space, and the indoor sprites weren't that good. Also, this may just be something I did when I was loading the WAD, but there were a bunch of Cacodemon corpses laying around in episodes 2 and 3. There're better, but it's not a waste. ~ Manek Iridius

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Unknown date

  
Cartoony childish shit has no place with a game like doom... except Chex Quest. Chex Quest pulled it off. HOWEVER this peice of crap did not. At. All. MSpaint graphics were only pulled off in DOTIMS and that was a jokewad! Horrible excuses for bosses, go play DVII and Action Doom for examples on how to create good dehacked bosses and monsters! The only way I can play this is with a sound mod and a weapons mod (preferably Zero Tolerance, ZERO TOLERANCE FOR THIS MOD)!

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Guest

Unknown date

  
Dunno what all the guys here are talking about, but this tc just rocks! Level design is good and gets better the farther you progress. Graphics are cartoonish, but go well with the theme, as does the music. Overall the wad is very well done and has a fresh feeling to it. And I was able to complete it without any trees blocking my way in E3M2. -- 5/5

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NuMetalManiak

Unknown date

  
no secrets at all for any of the maps, and the gameplay is 100% linear throughout. graphics are cutesy at best but the cohesion is messed up. the secret levels don't have anything worthwhile in them at all.

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Unknown date

  
*Looks at above reviews and snickers* I actually found this WAD to be pretty good. It's a shame that you humans have to go and ruin the fun for everyone by just placing a 'this sucks' newb comment. Seriously though, even the most oddball hybrids can kick ass. The maps are more for xploration then fighting, as shown by not having a bunch of enemies around. I even got lost on some of the maps. I give it 5 stars. -IceDragonVisy

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Guest

Unknown date

  
I would have expected something like this in 1995-97 and I would have given this a higher rating due to that, but as it stands, by the time 2000 came along this is like the creator didn't even try. It's not terrible, but it is still bad.

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Guest

Unknown date

  
One (the second for me to comment on) of three Doom I/Ultimate Doom megawads that I just have to come to the conclusion "avoid" on. Regardless of the concept, I think the level design here is terrible.

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Guest

Unknown date

  
had a pretty damn good start but started to get lazy by the second episode lol. i gotta say i love the conversion and the cartooney look to it. some cons are that its really not a total conversion...some sounds are still doom...some textures are still doom and even a few monsters are still DOOM...but all in all it was really fun to play through. i really liked the rocket launcher conversion!! i'd say a 4...but the efforct(though a lazy finish)deserves a 5...thanks!

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Unknown date

  
3 and a half stars? Seriously? This almost seems like it was mapped as a joke wad, except it is not funny. And the textures are awful rips that belong nowhere in Doom. 0/5

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Unknown date

  
The cartoon graphics were pretty neat but the sounds were really annoying. Plus most of the levels were boring and bland. 3/5

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Guest

Unknown date

  
Well its a bit cartoony, but still quite fun, i recommend you use legacy because..well just because XD. I reckon it could have starred terra, a had a big-brother style police state with the empire..oh wait that was the final fantasy doom thing I was working on ages ago XD

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Guest

Unknown date

  
Hahha! I made this ages ago when I was a kid. I know I may be biased but for a kid this is a masterpiece even though I agree that a lot of people might not like it and the level design was pretty bad, even though It got better at the end, but I couldn't add more graphics because I became to lazy to learn how to use the user-unfriendly wad makers of the past.

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Guest

Unknown date

  
Nofi, but author has created a TC mod which in all aspects looks being intended for kids between 5 and 8 years old. Graphics and sounds are childish, maps are utterly simple, and gameplay is what you can expect when you're 5-8 years old only. Rated as such: 3/5; rated as DooM for adults: 1/5 for the effort, so average 2/5. In other words: IMHO author uploaded to the wrong forum. /nofi

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Guest

Unknown date

  
I see a lot of sand-filled vaginas here, lol. Good wad, I enjoyed it. Cute graphics, decent maps, fun gameplay. 3/5, Ceeb

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Guest

Unknown date

  
yep, 3 stars

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Guest

Unknown date

  
A nice break from the usual blood soaked walls of most WADS, this WAD is impressive with its unusual cartoon style. Forest areas are my favourite with layers of trees adding a nice touch that many level makers could take note. It adds a 3D feel which I usually find kind of lacking. And the crazy laugh of those small elves are funny. I could complain about some visual errors, but why point out small things that are easily ignored. This is something all Doom players, and even some FF fans, should not miss!

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Unknown date

  
Terrible sound effects (my biggest WAD pet peeve. i mean, come on, if you're going to change the sounds, at least don't make it suck), boring maps, and sprites that JUST DON'T WORK with doom's lighting. a colossal waste of time.

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Guest

Unknown date

  
Didn't expect anything special, but was pleasantly surprised! Good job creating a new atmosphere for the Doom engine. Not much connection to Final Fantasy, half the music is from Secret of Mana. Doom purists may disapprove, but if you're open minded you may enjoy it as much as I am. I'm on Episode 2 and having a blast!

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Guest

Unknown date

  
Loveliest PWAD ever.

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Guest

Unknown date

  
Not a good DOOM I megawad - skip this and go to Vengeance and 2002ADO.

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Guest

Unknown date

  
Ferociously poor, even allowing for the fact that it is supposed to evoke an 8-bit console title. It features Paintshop-level graphics (the fist/sword is particularly bad), awful sound effects, and level design that is consistently blocky, mazey and child-level simplistic. Also yet another wad that involves shooting topless women, viz Female doom, which seems sexy when you're twelve but a bit sick later on in life.

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Unknown date

  
Like the original author says in the included readme: it's crappy, yeah. Bad graphics/sounds/leve l design make for a truly unpleasant playing experience. Sloppily slammed together by a kid who didn't have a clue about how to make a proper wad. Steer well clear of this utter poo.

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Guest

Unknown date

  
2/5 stars. I was going to go into detail... but there's a 512 character limit. So... Good things: Level design. Ammo shortage in the beginning of E3. Music. Neutral: Sprites aren't that great. Textures are ok. Enemy sounds are slightly annoying, but not nearly as much as Chexquest's flemoids. Bad things: Too easy. Too much ammo, too much health, not enough monsters. Too many halls of mirrors errors. E1's secret level isn't secret. No secret zones in any level.

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Guest

Unknown date

  
Final Fantasy has no place in Doom. Or in anything else for that matter. The WAD's good though.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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