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Entryway (version 1.2)

   (6 reviews)
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About This File

This will be the beginning of the PUREDOOM series, when I eventually finish it.

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An early 2000s map that still holds up pretty well. A short but solid map with fun gameplay and shows a nice touch of modern mapping design near the end of the level. Ammo is a bit tight and you don't get a Chaingun until later on, which is kind of a hassle when you may find yourself using the pistol at some points early on. There is a crusher trap that I find to be a neat surprise even despite using the common keycard trap. All in all, a great WAD to play.

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I enjoyed playing this. To me, this is a prime example of an excellent quality early 2000's map. Fun gameplay. For the most part it has a fair item balance. I just wish there was at least a chaingun nearby during the beginning of the game. I found it a kind of challenging to use a pistol to attack a hoard of enemies at first. I'm not really big on crusher traps though. Other than that, great wad.

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Unknown date

I love oldschool stuff like this. Joe Pallai makes some damn fine stuff.

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Unknown date

This is an enjoyable, knockabout level from 2000, although it seems about five years older. The design is crude - the only modern-style detailing comes right at the end - but the gameplay is solid. It has a crushing trap that, for once, is actually pretty clever. The ammo balance is spartan, and oddly you get a load right at the end, although there's no boss monster; the author didn't continue the PUREDOOM series (he only has four maps in the archive).

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Unknown date

It's an ok little map. 4/5 ~Joe Anderson

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)