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Entryway (version 1.2)

   (6 reviews)
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This will be the beginning of the PUREDOOM series, when I eventually finish it.


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Erick

  

An early 2000s map that still holds up pretty well. A short but solid map with fun gameplay and shows a nice touch of modern mapping design near the end of the level. Ammo is a bit tight and you don't get a Chaingun until later on, which is kind of a hassle when you may find yourself using the pistol at some points early on. There is a crusher trap that I find to be a neat surprise even despite using the common keycard trap. All in all, a great WAD to play.

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dg93

  
I enjoyed playing this. To me, this is a prime example of an excellent quality early 2000's map. Fun gameplay. For the most part it has a fair item balance. I just wish there was at least a chaingun nearby during the beginning of the game. I found it a kind of challenging to use a pistol to attack a hoard of enemies at first. I'm not really big on crusher traps though. Other than that, great wad.

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Doomkid

Unknown date

  
I love oldschool stuff like this. Joe Pallai makes some damn fine stuff.

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Guest

Unknown date

  
This is an enjoyable, knockabout level from 2000, although it seems about five years older. The design is crude - the only modern-style detailing comes right at the end - but the gameplay is solid. It has a crushing trap that, for once, is actually pretty clever. The ammo balance is spartan, and oddly you get a load right at the end, although there's no boss monster; the author didn't continue the PUREDOOM series (he only has four maps in the archive).

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Guest

Unknown date

  
It's an ok little map. 4/5 ~Joe Anderson

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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