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Artica B

   (4 reviews)
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About This File

My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture and *gasp* texture alignment.

In Version B: I merged the two maps, so now it's one map. Also I used a dehacked patch for the final boss(the mastermind), so now you have to kill him to exit. Because of the internal dehacked patch you can't use Boom.


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mallo

  

It works fine, the dum-dums below (above?) didn't use the dehacked file and didn't realize there's a bossbrain at the end. It is not an amazing map by any means however, even for the time.

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Unknown date

  
Seriously flawed ! This was clearly not tested when the wads were merged ! No Exit and sector 396 had tag # 3 left in so acted as a door, like sector 19, meaning that sector 396 cannot be entered. Play artica intead, yet map 2 does not have an exit either ...

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Unknown date

  
some nice spots here and there, boring fights, unreachable switch, still bugs in there, could easly have been done better 2/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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