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Antithesis (updated May 2000)

   (6 reviews)
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About This File

No storyline! I cannot and will not attempt to create a ridiculous and poor story like the last one for this level! It is im- possible to achieve the same level of Trek atmosphere as the Voyager writers are capable of.

This level is a highly modified version of my Star Trek: Voyager DOOM2 level. I have removed/moved some iritating bugs (some new have occured though) and added Astrometics and Seven´s cargo-room. I have also made it darker and more "damaged" as if it has suf- fered from an attack. All in all it has become a much better and complete level than the first one!

Remember: One of the doors on the level has a technical error as a product of Voyagers severe damages which means that it can only be operated from one side. Find another way in! (applies to a door far inside the level) Level gameplay is not the same as in the original (e.g. keys and doors).


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Unknown date

  
The text-file clearly states: "Made for Final Doom: TNT Evilution." There are no missing textures.

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Unknown date

  
This is a decent level based on the final Star Trek television series. It dates from a time when Doom fans - indeed, the majority of PC gamesplayers - were generally into science fiction and were of a certain social, economic, and racial type. Nowadays the games market is a lot more diverse. This level is solid and dull but marred by lots of missing textures (perhaps the textures are from Final Doom, although the level is for Doom2, and are fixed if you run it with Windows 95 Doom).

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Unknown date

  
The gameplay is OK (though nothing special), but the main strengths of this map are the excellent recreations of areas of Voyager.

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Unknown date

  
not support jdoom

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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