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Antithesis (updated May 2000)

   (6 reviews)
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About This File

No storyline! I cannot and will not attempt to create a ridiculous and poor story like the last one for this level! It is im- possible to achieve the same level of Trek atmosphere as the Voyager writers are capable of.

This level is a highly modified version of my Star Trek: Voyager DOOM2 level. I have removed/moved some iritating bugs (some new have occured though) and added Astrometics and Seven´s cargo-room. I have also made it darker and more "damaged" as if it has suf- fered from an attack. All in all it has become a much better and complete level than the first one!

Remember: One of the doors on the level has a technical error as a product of Voyagers severe damages which means that it can only be operated from one side. Find another way in! (applies to a door far inside the level) Level gameplay is not the same as in the original (e.g. keys and doors).


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Unknown date

  
The text-file clearly states: "Made for Final Doom: TNT Evilution." There are no missing textures.

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Unknown date

  
This is a decent level based on the final Star Trek television series. It dates from a time when Doom fans - indeed, the majority of PC gamesplayers - were generally into science fiction and were of a certain social, economic, and racial type. Nowadays the games market is a lot more diverse. This level is solid and dull but marred by lots of missing textures (perhaps the textures are from Final Doom, although the level is for Doom2, and are fixed if you run it with Windows 95 Doom).

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Unknown date

  
The gameplay is OK (though nothing special), but the main strengths of this map are the excellent recreations of areas of Voyager.

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Unknown date

  
not support jdoom

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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