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Antithesis (updated May 2000)

   (6 reviews)
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About This File

No storyline! I cannot and will not attempt to create a ridiculous and poor story like the last one for this level! It is im- possible to achieve the same level of Trek atmosphere as the Voyager writers are capable of.

This level is a highly modified version of my Star Trek: Voyager DOOM2 level. I have removed/moved some iritating bugs (some new have occured though) and added Astrometics and Seven´s cargo-room. I have also made it darker and more "damaged" as if it has suf- fered from an attack. All in all it has become a much better and complete level than the first one!

Remember: One of the doors on the level has a technical error as a product of Voyagers severe damages which means that it can only be operated from one side. Find another way in! (applies to a door far inside the level) Level gameplay is not the same as in the original (e.g. keys and doors).


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Unknown date

  
The text-file clearly states: "Made for Final Doom: TNT Evilution." There are no missing textures.

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Unknown date

  
This is a decent level based on the final Star Trek television series. It dates from a time when Doom fans - indeed, the majority of PC gamesplayers - were generally into science fiction and were of a certain social, economic, and racial type. Nowadays the games market is a lot more diverse. This level is solid and dull but marred by lots of missing textures (perhaps the textures are from Final Doom, although the level is for Doom2, and are fixed if you run it with Windows 95 Doom).

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Unknown date

  
The gameplay is OK (though nothing special), but the main strengths of this map are the excellent recreations of areas of Voyager.

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Unknown date

  
not support jdoom

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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