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Gothic98/99 v1.1

   (168 reviews)
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About This File

Something truly wicked this way comes... For use with TeamTNT's BOOM engine only. Employs GothicDM(2) texture resources... Several maps in ye ol' Gothic tradition.


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Guest

  
The detail is absolutely ridiculous. There are more linedefs in the hallways than there are in most medium-sized maps! It runs fantastically on my modern PC (even though it's a potato for modern games) and it still does look really, really nice.

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Guest

  
The first 2 maps are garbage, skim them for a good dm set

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CyberDemonEmpress

  
It looks pretty, and like a mess at the same time... Bit hard to explain..

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Guest

  
They didn't use DM in the title of this wad, because it was no longer designed for DM. It was designed for you to play in single player, and watch the detail in awe. What a poor excuse for a wad.

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Guest

  
^You've missed the point. This is a DEATHMATCH wad that sucks ass in DEATHMATCH. It's like building a car that looks sleek and sexy as hell but gets 2 miles to the gallon and falls apart 400 yards down the road. If the massive, glaring problems with this WAD still aren't clear to you, consider a brain transplant. As a side note, the reason this blows compared to the other Gothic WADs is because it was made by different people.

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cs99cjb

  
Many people seem to be sore about their PC specifications. Yes, the detail is excessive in places and not always tasteful (first slope I've seen outside of ZDoom). What I found interesting was playing Doom 2 (from The Pit onward) afterwards; it has mostly arbitrary texturing, inconsistent broad-brush lighting and big shapeless rooms. If the 'Gothic' movement inspired designers to think differently, maybe we should all be grateful.

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Guest

  
In many ways looks like a parody of copypaste microdetailing. Not good for DM in any universe, anyone rating this 5 stars with comments like "great gameplay!" need to go back to DM school.

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havok2000

  
To be honest this WAD is actually aesthetically amazing. A lot of people don't like this WAD, and yeah sure the gameplay would be shit, had there been any enemies, but as a tech demo, it is amazing. 18 fucking billion sectors. That is an astonishing number of fucking sectors and something I would never be able to do. Absolutely amazing. 5/5 ~havok2000

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Guest

  
Holy linedefs batman! If you have a potato computer or really crappy source port, gothic99 will not run well. Though, it plays fine in source ports like Odamex and Zandronum.

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Doomkid

  
Gothic 1 and 2 were great, what the fuck happened here? It's 14 years late, but I wanna know damnit!

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Guest

Unknown date

  
Just AMAZING, GOOD DM(Play before saying) and amazing details... THE BEST

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Guest

Unknown date

  
It would've gotten a 1 had it not been for the VNV Nation quote at the end. Horrid. -XDoomScoot

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Unknown date

  
Gah -- that teleporter in map02 took Zdaemon ddooowwwnnnn. It looks as though effort went into the graphical appearance, but I'd hate to actually play it in dm, since it's too cramped, not enough moving space, and over all, the entire map looks the same everywhere.

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Unknown date

  
I'll give it credit for good detail, but it isn't fun to play in any sense. There is just no point other than to walk through this level looking at freaking architecture. If you're going to give me weapons, give me something to shoot : 2 stars - kirux

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Unknown date

  
After the first two levels it seemed better. But even that doesn't save it.

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Guest

Unknown date

  
Yeah. You've lost it. The first Gothic DM was okay. It looked good, and played well. The second one had really lame leved designs, but at least was very good-looking. But you've clearly gone completely nanners, because, between the eighty bazillion linedefs and idiotic level design, this has gone beyond the whole "mediocre but attractive" and entered the realm of absurdity.

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Unknown date

  
Truly rockin' level with excellent textures. If you're a tourist like me (a 'tourist' in this context refers to people who play DM levels solo just to explore the place) you will love this one. Works in Skulltag to problem.

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Unknown date

  
It would've gotten a 1 had it not been for the VNV Nation quote at the end. Besides that, the wad is utter shit and looks horrid. 0 stars -XDoomScoot

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Unknown date

  
Eight DM maps each with a consistent theme. Happily all the themes rock: the levels are cool textured and awesomely detailed. 4/5

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Unknown date

  
These are amazing maps for deathmatch and look really amazing on Doomsday engine. Probably took a lot of effort to create and it shows. Nice design. Five stars. One problem, though - they're a bit too detailed maps for purposes of Doom. My first thoughts when I saw the screenshots was something along the lines of "damn, If I want to go play Quake, I will just go play Quake." =)

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Unknown date

  
So many goddamn linedefs! Just looking at it made my brain hurt and strained my eyes in front of my monitor. Pretty detail is good, but this is so amazingly detailed that it drives one to insanity. 2 stars for the good looks, 1 for the dopefish.

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Unknown date

  
Biggest pile of crap ever, just like the other Gothic* series. -deathz0r

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Unknown date

  
As a man who played Doom all his life, especially custom wads, I came back to try this. What is the result? I throw up at its poor idea. You suck, Matt Dixon! Learn to mod! -deathz0r

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Unknown date

  
Looks great. Looks more like an amazing work of art than a Doom level, and I can't imagine how long this took to make. Not very fun for deathmatching though. I would have given it 4 out of 5, but you included the Dope Fish, so I will give it 5 stars. DOPEFISH LIVES!!!!!

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Unknown date

  
The first two maps of this are fucking awful, someone obviously had an addiction to ugly crappy copy and paste detail. Some of the other maps (map03 in particular) are actually really nice looking and might be worth looking at to help mappers come up with ideas (for single player map designs). ** -sargebaldy

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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