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Gothic98/99 v1.1

   (168 reviews)
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Something truly wicked this way comes... For use with TeamTNT's BOOM engine only. Employs GothicDM(2) texture resources... Several maps in ye ol' Gothic tradition.


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Guest

  
The detail is absolutely ridiculous. There are more linedefs in the hallways than there are in most medium-sized maps! It runs fantastically on my modern PC (even though it's a potato for modern games) and it still does look really, really nice.

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Guest

  
The first 2 maps are garbage, skim them for a good dm set

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CyberDemonEmpress

  
It looks pretty, and like a mess at the same time... Bit hard to explain..

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Guest

  
They didn't use DM in the title of this wad, because it was no longer designed for DM. It was designed for you to play in single player, and watch the detail in awe. What a poor excuse for a wad.

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Guest

  
^You've missed the point. This is a DEATHMATCH wad that sucks ass in DEATHMATCH. It's like building a car that looks sleek and sexy as hell but gets 2 miles to the gallon and falls apart 400 yards down the road. If the massive, glaring problems with this WAD still aren't clear to you, consider a brain transplant. As a side note, the reason this blows compared to the other Gothic WADs is because it was made by different people.

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cs99cjb

  
Many people seem to be sore about their PC specifications. Yes, the detail is excessive in places and not always tasteful (first slope I've seen outside of ZDoom). What I found interesting was playing Doom 2 (from The Pit onward) afterwards; it has mostly arbitrary texturing, inconsistent broad-brush lighting and big shapeless rooms. If the 'Gothic' movement inspired designers to think differently, maybe we should all be grateful.

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Guest

  
In many ways looks like a parody of copypaste microdetailing. Not good for DM in any universe, anyone rating this 5 stars with comments like "great gameplay!" need to go back to DM school.

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havok2000

  
To be honest this WAD is actually aesthetically amazing. A lot of people don't like this WAD, and yeah sure the gameplay would be shit, had there been any enemies, but as a tech demo, it is amazing. 18 fucking billion sectors. That is an astonishing number of fucking sectors and something I would never be able to do. Absolutely amazing. 5/5 ~havok2000

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Guest

  
Holy linedefs batman! If you have a potato computer or really crappy source port, gothic99 will not run well. Though, it plays fine in source ports like Odamex and Zandronum.

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Doomkid

  
Gothic 1 and 2 were great, what the fuck happened here? It's 14 years late, but I wanna know damnit!

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Unknown date

  
Just AMAZING, GOOD DM(Play before saying) and amazing details... THE BEST

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Guest

Unknown date

  
It would've gotten a 1 had it not been for the VNV Nation quote at the end. Horrid. -XDoomScoot

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Unknown date

  
Gah -- that teleporter in map02 took Zdaemon ddooowwwnnnn. It looks as though effort went into the graphical appearance, but I'd hate to actually play it in dm, since it's too cramped, not enough moving space, and over all, the entire map looks the same everywhere.

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Unknown date

  
I'll give it credit for good detail, but it isn't fun to play in any sense. There is just no point other than to walk through this level looking at freaking architecture. If you're going to give me weapons, give me something to shoot : 2 stars - kirux

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Unknown date

  
After the first two levels it seemed better. But even that doesn't save it.

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Unknown date

  
Yeah. You've lost it. The first Gothic DM was okay. It looked good, and played well. The second one had really lame leved designs, but at least was very good-looking. But you've clearly gone completely nanners, because, between the eighty bazillion linedefs and idiotic level design, this has gone beyond the whole "mediocre but attractive" and entered the realm of absurdity.

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Unknown date

  
Truly rockin' level with excellent textures. If you're a tourist like me (a 'tourist' in this context refers to people who play DM levels solo just to explore the place) you will love this one. Works in Skulltag to problem.

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Unknown date

  
It would've gotten a 1 had it not been for the VNV Nation quote at the end. Besides that, the wad is utter shit and looks horrid. 0 stars -XDoomScoot

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Unknown date

  
Eight DM maps each with a consistent theme. Happily all the themes rock: the levels are cool textured and awesomely detailed. 4/5

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Unknown date

  
These are amazing maps for deathmatch and look really amazing on Doomsday engine. Probably took a lot of effort to create and it shows. Nice design. Five stars. One problem, though - they're a bit too detailed maps for purposes of Doom. My first thoughts when I saw the screenshots was something along the lines of "damn, If I want to go play Quake, I will just go play Quake." =)

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Unknown date

  
So many goddamn linedefs! Just looking at it made my brain hurt and strained my eyes in front of my monitor. Pretty detail is good, but this is so amazingly detailed that it drives one to insanity. 2 stars for the good looks, 1 for the dopefish.

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Unknown date

  
Biggest pile of crap ever, just like the other Gothic* series. -deathz0r

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Unknown date

  
As a man who played Doom all his life, especially custom wads, I came back to try this. What is the result? I throw up at its poor idea. You suck, Matt Dixon! Learn to mod! -deathz0r

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Unknown date

  
Looks great. Looks more like an amazing work of art than a Doom level, and I can't imagine how long this took to make. Not very fun for deathmatching though. I would have given it 4 out of 5, but you included the Dope Fish, so I will give it 5 stars. DOPEFISH LIVES!!!!!

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Unknown date

  
The first two maps of this are fucking awful, someone obviously had an addiction to ugly crappy copy and paste detail. Some of the other maps (map03 in particular) are actually really nice looking and might be worth looking at to help mappers come up with ideas (for single player map designs). ** -sargebaldy

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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