Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Gothic98/99 v1.1

   (168 reviews)
Sign in to follow this  

Guest

About This File

Something truly wicked this way comes... For use with TeamTNT's BOOM engine only. Employs GothicDM(2) texture resources... Several maps in ye ol' Gothic tradition.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I'm giving this five stars because all the trendy people seem to hate it. And because it's good. So there.

Share this review


Link to review
Guest

Unknown date

  
Another wad deathzor doesn't like, what are the odds. Doesn't slow my computer down much using the latest ZDoom but I wouldn't want to deathmatch on this map (too cramped).

Share this review


Link to review
Guest

Unknown date

  
this is the father of all the shitty modern wads. great music though, so 1/5, 1 point for the music.

Share this review


Link to review
Guest

Unknown date

  
worked fine on my comp (no lag). but, the maps just dont feel right most of the time feels claustraphobic ***

Share this review


Link to review
Guest

Unknown date

  
You know, you look beyond all the beautiful detail this is a boring-ass game. It's the kind of disaster that results from way too much attention on visual quality. 2 stars.

Share this review


Link to review
Guest

Unknown date

  
Enjoyed the detail, layout seemed good for deathmatch. The maps could be optimized in a few places to take advantage of the more modern doom ports or port them over to another engine like quake for example. 3 stars, -z34chris

Share this review


Link to review
Guest

Unknown date

  
Don't know what that infamous wads page is talking about, no slow down issues happened at all when I played through it to check out the architecture.

Share this review


Link to review
Guest

Unknown date

  
#1 Gothic people suck. #2 Gameplay over Detail #3 i dunt liek u #4 Not everyone has a super fast ultra mega good computer.

Share this review


Link to review
Guest

Unknown date

  
So many goddamn linedefs! Just looking at it made my brain melted into a pool of waxy goo and my eyes blast out all over my monitor. Pretty detail is good, but this is so amazingly detailed that it drives one to insanity. 2 stars for good looks, 1 for the dopefish.

Share this review


Link to review
Guest

Unknown date

  
wow... wOw... WoW... WOW!!!

Share this review


Link to review
Guest

Unknown date

  
rich detail and cool gothic textures it has charm no doubt about it i liked it =] gonna try running this baby on jdoom! cause that will just be mind blowing! keep dooming everyone! X D the WOW.wad still rules X D

Share this review


Link to review
Guest

Unknown date

  
i just downloaded this and it ran great, no slow down like i guess happened with older pc's. its beautiful, but theres no monsters. one spot hurt me where a face is though, thats it. i wish the rest of the game could look kinda like this. came here cause its on the top 10 infamous wads list.

Share this review


Link to review
Guest

Unknown date

  
Even Crysis doesn't have THAT much detail! No, really, this is insane. -TomoAlien

Share this review


Link to review
Guest

Unknown date

  
Beautiful. Most of the people who complain about not having enough room to maneuver probably just suck at Doom. 5/5

Share this review


Link to review
Guest

Unknown date

  
So, am I the only one who doesn't find the detail good at all? It's ugly and does not feel like doom at all. That, and the maps play like shit. 0/5

Share this review


Link to review
Guest

Unknown date

  
The arcitecture owns but the lag ruins it. 2/5

Share this review


Link to review
Guest

Unknown date

  
I actually liked the way things looked in this WAD, and didn't see why it would be any worse than other maps for DMing. I think it's "infamous" for no other reason than a few aesthetically-challe nged folks who must prefer the blandness of 99% of doom maps out their said so. Stupid herd-minded neurotypicals...

Share this review


Link to review
Guest

Unknown date

  
The detail isn't even good-looking, most of the time I thought I was wlaking around the inside of a giant, melting, hollowed-out turd with christmas lights in it.

Share this review


Link to review
Guest

Unknown date

  
Wow.......... this is just insane. The dude obvisly went mad or somthing. I mean, this is just too much detail.

Share this review


Link to review
Guest

Unknown date

  
Utter fecal matter

Share this review


Link to review
Guest

Unknown date

  
Geez, what the fuck is wrong with you people? I thought Matt Dixon and his team did pretty darn good on this DM wad. I was pretty amazed by the new textures and amount of detail put into the maps. The gameplay was alright though. Design: 5/5, Gameplay: 3/5, Overall: 4/5

Share this review


Link to review
Guest

Unknown date

  
10 years ago, we all didn't have the new fancy schmansy computers we do today that can run this at full speed. Before, if it can't run at a good framerate SP, then it would run like dog shit in DM. And I think that it is sad that most new mods have even more detail than this. Great job guys, you put in even more detail than Gothic99 here and yet that mod has more gameplay value than yours do.

Share this review


Link to review
dg93

Unknown date

  
love it 5/5

Share this review


Link to review
Guest

Unknown date

  
Dude, you put a lot of work into this, and i think you PUT TO MUCH. It's uber laggy Map01 with more detail than i thought you could cram into a wad. If you can get it stop syop lagging, its fucking amazing --4/5, Chezmarine

Share this review


Link to review
Guest

Unknown date

  
It would've gotten a 5 had it not been for the VNV Nation quote at the end. Horrid. Other than that this wad is quite good. 4 stars -XDoomScoot

Share this review


Link to review
  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
×