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The Hell Factory Hub One

   (46 reviews)
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About This File

This is my first ZDoom project and this hub haves 4 levels. It haves many ACS scripts too.


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Unknown date

  
Well considering when this was made I think it is very good indeed, shame you never made a sequel

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Guest

Unknown date

  
Better than Tei Tenga, but there is a bug on some map. Update code? ~3/5

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Guest

Unknown date

  
I've started to play your level in gzdoom-1.4.0. After the message about the nukage area the player is transfered in sort of a hole in floor from where there's no way to escape. Hope you can fix this bug. Thank you

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Guest

Unknown date

  
Not much to be thrilled about here. Wad is fairly easy to get thru, even on ultra violence and nightmare. Its worth playing once, but it isnt something you'll come back to craving more.

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Guest

Unknown date

  
This rules. One of the best ever.

/ Grul

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Guest

Unknown date

  
This was a really cool wad. The level design is excellent. The only problem is that you can move around and get injured during the cutscenes. 4.5/5

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Guest

Unknown date

  
I would give it 4.5 stars, but I have to pick
between 4 and 5 so I just picked 4.

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Guest

Unknown date

  
The second popular hub to come out, this one beats Tei Tenga in every way. It's a real shame only Hub 1 was ever finished. Anyway you've got to play this! 5/5!

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Guest

Unknown date

  
classic and awesome deserves more stars -5

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Guest

Unknown date

  
I'll give it a 4. It's a nice zdoom hub if you're into scripted hubs. If not, than it'll probably bore you :) -TeH NeXuS

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Unknown date

  
Nice work, reminds me of doom 3 in the sense that you have to retrace steps at some points. _Your Face

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Unknown date

  
Surely the work of a professional's touch. 5/5 - Twenty-Three

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Unknown date

  
This is the spiritual successor to Tei Tenga. Same concept but this time level design and architecture are greatly superior, while the play is minimally at least as good. A real example of something that would practically be good and up to date even today.

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Unknown date

  
Lotsa fun. All my favourite zdoom features, including my favourite sliding door. And excellent scripting. 5/5

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Guest

Unknown date

  
Five Stars. Nicely done, except for one bug I encountered: Whenever I entered the Nukeage Area, I seem to be sunken into the floor, and I can see the main room of the destroyed base underneath the floor. If I idclip, I pop right up so it's not really a big deal to me. - Kochipahk

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Unknown date

  
This wad is a classic. This is what got me into ZDoom. I downloaded this map years ago and it still holds up today. In the immortal words of Borat, 'Very Nice.' 5/5

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Unknown date

  
Average - Bloodytampon

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Unknown date

  
To fix the nukage area bug on newer versions of zdoom, add +gennodes 1 to the zdoom command line. Enjoy your non-broken hellfact!

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Unknown date

  
This is the best!!!

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Guest

Unknown date

  
Support 3 bars came down and locked me in part of the sewer. Maybe a script is messed up. Other than that pretty nice.

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Unknown date

  
I liked it a lot. Gets a little tricky at times, but it's a fun, high action level... few archviles, plenty of imps, barons, and hell knights. Perfectly balanced gameplay too.

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Unknown date

  
All the technical extras are awesome. The gameplay could have been better, though. 4/5

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Unknown date

  
One of my favorite ZDoom maps. Kickass. ~Pickle965

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Unknown date

  
This would be fantastic if it weren't for all those gosh-darn invisible monsters.

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Unknown date

  
Back in 1999 Hell Factory set the bar for future ZDooM wads. Innovative, immersive, tense, atmospheric. /ReX

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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