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The Hell Factory Hub One

   (46 reviews)
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About This File

This is my first ZDoom project and this hub haves 4 levels. It haves many ACS scripts too.


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Guest

Unknown date

  
Well considering when this was made I think it is very good indeed, shame you never made a sequel

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Guest

Unknown date

  
Better than Tei Tenga, but there is a bug on some map. Update code? ~3/5

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Guest

Unknown date

  
I've started to play your level in gzdoom-1.4.0. After the message about the nukage area the player is transfered in sort of a hole in floor from where there's no way to escape. Hope you can fix this bug. Thank you

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Guest

Unknown date

  
Not much to be thrilled about here. Wad is fairly easy to get thru, even on ultra violence and nightmare. Its worth playing once, but it isnt something you'll come back to craving more.

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Guest

Unknown date

  
This rules. One of the best ever.

/ Grul

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Guest

Unknown date

  
This was a really cool wad. The level design is excellent. The only problem is that you can move around and get injured during the cutscenes. 4.5/5

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Guest

Unknown date

  
I would give it 4.5 stars, but I have to pick
between 4 and 5 so I just picked 4.

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Guest

Unknown date

  
The second popular hub to come out, this one beats Tei Tenga in every way. It's a real shame only Hub 1 was ever finished. Anyway you've got to play this! 5/5!

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Guest

Unknown date

  
classic and awesome deserves more stars -5

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Guest

Unknown date

  
I'll give it a 4. It's a nice zdoom hub if you're into scripted hubs. If not, than it'll probably bore you :) -TeH NeXuS

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Unknown date

  
Nice work, reminds me of doom 3 in the sense that you have to retrace steps at some points. _Your Face

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Guest

Unknown date

  
Surely the work of a professional's touch. 5/5 - Twenty-Three

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Guest

Unknown date

  
This is the spiritual successor to Tei Tenga. Same concept but this time level design and architecture are greatly superior, while the play is minimally at least as good. A real example of something that would practically be good and up to date even today.

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Guest

Unknown date

  
Lotsa fun. All my favourite zdoom features, including my favourite sliding door. And excellent scripting. 5/5

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Unknown date

  
Five Stars. Nicely done, except for one bug I encountered: Whenever I entered the Nukeage Area, I seem to be sunken into the floor, and I can see the main room of the destroyed base underneath the floor. If I idclip, I pop right up so it's not really a big deal to me. - Kochipahk

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Unknown date

  
This wad is a classic. This is what got me into ZDoom. I downloaded this map years ago and it still holds up today. In the immortal words of Borat, 'Very Nice.' 5/5

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Unknown date

  
Average - Bloodytampon

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Guest

Unknown date

  
To fix the nukage area bug on newer versions of zdoom, add +gennodes 1 to the zdoom command line. Enjoy your non-broken hellfact!

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Unknown date

  
This is the best!!!

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Guest

Unknown date

  
Support 3 bars came down and locked me in part of the sewer. Maybe a script is messed up. Other than that pretty nice.

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Unknown date

  
I liked it a lot. Gets a little tricky at times, but it's a fun, high action level... few archviles, plenty of imps, barons, and hell knights. Perfectly balanced gameplay too.

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Unknown date

  
All the technical extras are awesome. The gameplay could have been better, though. 4/5

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Unknown date

  
One of my favorite ZDoom maps. Kickass. ~Pickle965

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Unknown date

  
This would be fantastic if it weren't for all those gosh-darn invisible monsters.

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Unknown date

  
Back in 1999 Hell Factory set the bar for future ZDooM wads. Innovative, immersive, tense, atmospheric. /ReX

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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