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The Hell Factory Hub One

   (46 reviews)
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About This File

This is my first ZDoom project and this hub haves 4 levels. It haves many ACS scripts too.


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Guest

Unknown date

  
Well considering when this was made I think it is very good indeed, shame you never made a sequel

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Guest

Unknown date

  
Better than Tei Tenga, but there is a bug on some map. Update code? ~3/5

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Guest

Unknown date

  
I've started to play your level in gzdoom-1.4.0. After the message about the nukage area the player is transfered in sort of a hole in floor from where there's no way to escape. Hope you can fix this bug. Thank you

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Guest

Unknown date

  
Not much to be thrilled about here. Wad is fairly easy to get thru, even on ultra violence and nightmare. Its worth playing once, but it isnt something you'll come back to craving more.

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Guest

Unknown date

  
This rules. One of the best ever.

/ Grul

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Guest

Unknown date

  
This was a really cool wad. The level design is excellent. The only problem is that you can move around and get injured during the cutscenes. 4.5/5

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Guest

Unknown date

  
I would give it 4.5 stars, but I have to pick
between 4 and 5 so I just picked 4.

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Guest

Unknown date

  
The second popular hub to come out, this one beats Tei Tenga in every way. It's a real shame only Hub 1 was ever finished. Anyway you've got to play this! 5/5!

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Guest

Unknown date

  
classic and awesome deserves more stars -5

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Guest

Unknown date

  
I'll give it a 4. It's a nice zdoom hub if you're into scripted hubs. If not, than it'll probably bore you :) -TeH NeXuS

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Unknown date

  
Nice work, reminds me of doom 3 in the sense that you have to retrace steps at some points. _Your Face

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Guest

Unknown date

  
Surely the work of a professional's touch. 5/5 - Twenty-Three

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Guest

Unknown date

  
This is the spiritual successor to Tei Tenga. Same concept but this time level design and architecture are greatly superior, while the play is minimally at least as good. A real example of something that would practically be good and up to date even today.

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Guest

Unknown date

  
Lotsa fun. All my favourite zdoom features, including my favourite sliding door. And excellent scripting. 5/5

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Guest

Unknown date

  
Five Stars. Nicely done, except for one bug I encountered: Whenever I entered the Nukeage Area, I seem to be sunken into the floor, and I can see the main room of the destroyed base underneath the floor. If I idclip, I pop right up so it's not really a big deal to me. - Kochipahk

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Unknown date

  
This wad is a classic. This is what got me into ZDoom. I downloaded this map years ago and it still holds up today. In the immortal words of Borat, 'Very Nice.' 5/5

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Unknown date

  
Average - Bloodytampon

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Guest

Unknown date

  
To fix the nukage area bug on newer versions of zdoom, add +gennodes 1 to the zdoom command line. Enjoy your non-broken hellfact!

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Guest

Unknown date

  
This is the best!!!

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Guest

Unknown date

  
Support 3 bars came down and locked me in part of the sewer. Maybe a script is messed up. Other than that pretty nice.

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Unknown date

  
I liked it a lot. Gets a little tricky at times, but it's a fun, high action level... few archviles, plenty of imps, barons, and hell knights. Perfectly balanced gameplay too.

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Unknown date

  
All the technical extras are awesome. The gameplay could have been better, though. 4/5

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Unknown date

  
One of my favorite ZDoom maps. Kickass. ~Pickle965

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Unknown date

  
This would be fantastic if it weren't for all those gosh-darn invisible monsters.

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Unknown date

  
Back in 1999 Hell Factory set the bar for future ZDooM wads. Innovative, immersive, tense, atmospheric. /ReX

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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