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The Hell Factory Hub One

   (46 reviews)
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About This File

This is my first ZDoom project and this hub haves 4 levels. It haves many ACS scripts too.


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Guest

Unknown date

  
Well considering when this was made I think it is very good indeed, shame you never made a sequel

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Guest

Unknown date

  
Better than Tei Tenga, but there is a bug on some map. Update code? ~3/5

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Guest

Unknown date

  
I've started to play your level in gzdoom-1.4.0. After the message about the nukage area the player is transfered in sort of a hole in floor from where there's no way to escape. Hope you can fix this bug. Thank you

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Guest

Unknown date

  
Not much to be thrilled about here. Wad is fairly easy to get thru, even on ultra violence and nightmare. Its worth playing once, but it isnt something you'll come back to craving more.

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Guest

Unknown date

  
This rules. One of the best ever.

/ Grul

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Guest

Unknown date

  
This was a really cool wad. The level design is excellent. The only problem is that you can move around and get injured during the cutscenes. 4.5/5

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Guest

Unknown date

  
I would give it 4.5 stars, but I have to pick
between 4 and 5 so I just picked 4.

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Guest

Unknown date

  
The second popular hub to come out, this one beats Tei Tenga in every way. It's a real shame only Hub 1 was ever finished. Anyway you've got to play this! 5/5!

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Guest

Unknown date

  
classic and awesome deserves more stars -5

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Guest

Unknown date

  
I'll give it a 4. It's a nice zdoom hub if you're into scripted hubs. If not, than it'll probably bore you :) -TeH NeXuS

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Unknown date

  
Nice work, reminds me of doom 3 in the sense that you have to retrace steps at some points. _Your Face

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Unknown date

  
Surely the work of a professional's touch. 5/5 - Twenty-Three

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Unknown date

  
This is the spiritual successor to Tei Tenga. Same concept but this time level design and architecture are greatly superior, while the play is minimally at least as good. A real example of something that would practically be good and up to date even today.

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Unknown date

  
Lotsa fun. All my favourite zdoom features, including my favourite sliding door. And excellent scripting. 5/5

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Unknown date

  
Five Stars. Nicely done, except for one bug I encountered: Whenever I entered the Nukeage Area, I seem to be sunken into the floor, and I can see the main room of the destroyed base underneath the floor. If I idclip, I pop right up so it's not really a big deal to me. - Kochipahk

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Unknown date

  
This wad is a classic. This is what got me into ZDoom. I downloaded this map years ago and it still holds up today. In the immortal words of Borat, 'Very Nice.' 5/5

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Unknown date

  
Average - Bloodytampon

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Guest

Unknown date

  
To fix the nukage area bug on newer versions of zdoom, add +gennodes 1 to the zdoom command line. Enjoy your non-broken hellfact!

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Unknown date

  
This is the best!!!

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Unknown date

  
Support 3 bars came down and locked me in part of the sewer. Maybe a script is messed up. Other than that pretty nice.

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Unknown date

  
I liked it a lot. Gets a little tricky at times, but it's a fun, high action level... few archviles, plenty of imps, barons, and hell knights. Perfectly balanced gameplay too.

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Unknown date

  
All the technical extras are awesome. The gameplay could have been better, though. 4/5

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Unknown date

  
One of my favorite ZDoom maps. Kickass. ~Pickle965

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Unknown date

  
This would be fantastic if it weren't for all those gosh-darn invisible monsters.

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Unknown date

  
Back in 1999 Hell Factory set the bar for future ZDooM wads. Innovative, immersive, tense, atmospheric. /ReX

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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