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HERIAN (revision 5, 04/06/1998)

   (19 reviews)
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About This File

Herian has no story it is simply a 32 level TC made primarily for the single player. The infuence for it came from my favourite games mentioned below.

32 NEW levels, NEW textures, NEW sounds & NEW monsters

All levels were made for single play. Deathmatch and co-operative play is possible, but not optimized. Many of the levels are too large for deathmatch.


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Guest

Unknown date

  
Muy bueno, innovador, buena combinacion con Heretic

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Unknown date

  
womit, not new monster u're taking from heretic ! dont write NEW then!!

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Unknown date

  
Why has Herian got so few stars? It's not perfect, but it's pretty darn good (at least).

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Unknown date

  
It's hugly (well, I don't agree, but...) if you don't use the addon, full of new sprites, textures and sounds - Jive

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Unknown date

  
A one-man megawad is an admirable achievement, but utterly obtuse and incomprehensible map layouts badly damage what could have been a great wad. All the getting lost and frustrated ranting of Hexen (and more) without any of the cool scripting. I can't recommend this, despite the effort put into it. 3/5 --Woolie

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Unknown date

  
Is this a joke wad?? Most obtuse, nonsensical puzzly shit I've ever seen in a wad. 4 stars for architecture/visuals /atmosphere, -4 stars for gameplay = 0 stars overall.

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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