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Sudden Death

   (4 reviews)
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About This File

Another UAC base has been invaded by the demonic beasts from Hell! This time, it's a Nuclear Power Facility, sprawling in size, which is about to be sabotaged to ruin other bases!

Stop the demons before they can get their hands on the nucular waste before they take it and contaminate every base on the mountain!

You won't get there in time to save them all, but hopefully you will save many of them, or just a few, or just...SOMETHING!


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printz

  

One of the best levels I've played.

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Guest

Unknown date

  
Not brown!

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Guest

Unknown date

  
This is good fun, although it seems very old-fashioned. It's an ancestor of those modern-day levels that are enormous and very hard, and take ages to finish; this has about 500 mostly weak monsters (shotgun people, chaingunners, imps) that come at you in clumps. It's a big map but squarish, with crude detailing and a couple of nice-looking "tunnels". I finished it on my first go in UV; it's not tricky, but there's lots and lots of shooting. Fun but monotonous.

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TimeOfDeath

Unknown date

  
liked - I play fiffy maps with iddt because of his random unintuitive hidden secrets.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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