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About This File

2-team Capture The Flag for HacX - single player only with up to 16 bots!

Starting a game of DoomBot CTF too complex? CTF games with HacX got too many bugs? If you answered YES to either of these questions, then HacX-CTF is for you!

HacX-CTF requires: ----------------- Doom II v1.9 HacX v1.1 (Internet Release) - get it from Nostromo's Place, the Official HacX Website http://www.sonic.net/~nostromo/hacx/ DoomBot v4.0 by Sergey Makovkin - you'll find it in DoomWorld's Source Port area: http://www.doomworld.com/ports/ ftp://ftp.doomworld.com/ports/ A CTF map made for HacX - you'll find links to the maps at Nostromo's Place, or you can try the Walnut Creek Doom Archive: ftp://ftp.cdrom.com/pub/idgames/levels/hacx

Running HacX-CTF: ---------------- HacX-CTF makes launching a CTF game simple. Just run hacx_ctf.bat and specify the name of your map wad (IMPORTANT- the nodes file and map wad must have the same filename). For example, if you have a HacX CTF map named mylevel.wad and a nodes file mylevel.nod, just run HacX-CTF with the command: hacx_ctf mylevel

Gameplay and Controlling Bots: ----------------------------- You can play with up to 16 bots! That's you against a team of 16 (yeah, right!), or say you and 15 team mates against one poor bot! The size of the map will really dictate how many bots to use, but too many and too few are not much fun. Perhaps just try 3 bots to start (two teams of two), and maybe add more team mate bots if you find you're getting your butt kicked (the bots are fast, they generally know where they're going, and they never miss).

You control the bots with four function keys (press F1 for in-game help if you forget): F5 add a team mate bot (RED team) F6 add an enemy bot (BLUE team) F7 command your team mate/s to guard F8 free your team mate guards (only those in your immediate area that you can see or they can see you)

For those new to Capture The Flag, the idea is simple, but the strategies are more complex. You are on the RED team, you must invade the BLUE team's base, steal their BLUE flag, and return it to your RED base. They on the other hand, are trying to steal your flag. With all the bullets, rockets and plasma flying around, it's very easy to shoot your team mates, or worse... yourself. If both teams have captured a flag then it's not possible to return their flag to your base for a "touchdown". Instead, you must kill the flag carrier to get your RED flag back, and score a "touchdown". Think of it more like "Capture The Flag" and then "Join The Flags" rather than just "Capture the flag and return it to your base".

Editable Options: ---------------- The first three lines in the response file hacx_ctf.rsp are: +set sv_cheats 0 +set timelimit 0 +set fraglimit 0

These lines disable the cheat codes and allow you to play MAP01 indefinitely (or until you exit the level or quit the game).

Cheating: -------- Newbies to CTF might find the bots a bit too tough while their learning the gameplay and trying new strategies. Just edit the line to +set sv_cheats 1 and you'll be able to use the Doom cheat codes iddqd, idfa, etc; and console cheats such as god, give , etc.

Playing HacX-CTF with limits: ---------------------------- I'm not sure if the variables timelimit and fraglimit are of much use with HACX-CTF. When the limit is reached, the game ends, the scores are displayed, and the next map is loaded. HACX-CTF expects that all CTF levels are MAP01, there's only one level in each wad, and the node file has the same name as the wad. As far as I know, it is only possible to load one .nod file at a time, so let's assume that it's not possible to play a sequence of CTF maps one after the other (unless you played without nodes, which would be pointless because the bots are so stupid without nodes!).

If you prefer to play CTF with limits (even though you can't play levels sequentially), then just edit the line in hacx_ctf.rsp 10 minute game: +set timelimit 5 no time limit: +set timelimit 0

100 point game: +set fraglimit 100 no point limit: +set fraglimit 0

(note: touchdown=10 points, frag=1 point)

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.