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No Rest No Peace Part 3: Night and Day

   (9 reviews)
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About This File

A three-level-episode called "Night and Day" plus three bonus maps for single player.

Map01: Night - gloomy and depressing Map02: Day - bright and pleasant Map03: Dusk - an epilogue

Map04 - Map06: bonus maps


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NuMetalManiak

  
the first two are nonlinear and quite fun, third isn't too bad. rest is okay, but can you legitimately get the yellow key in the last map?

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Guest

Unknown date

  
This is the third and last in the series. I hated the first, liked the second. This is fantastic. Map01 is great fun, it's a one-man-army assault against a techbase; you can go in the front, in the side, through the sewers etc, it's non-linear. 259 monsters, which seem to attack you all at once. Five stars for Map01. Map02 is just as good, and feels enormous; Map03 is a relatively simple finale. The bonuses are a bit meh, though I think I recognise Map06.

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Guest

Unknown date

  
It's ok. The level design is a bit on the boring side. 3/5

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Guest

Unknown date

  
This man produces epic wads.

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TimeOfDeath

Unknown date

  
cool wad

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Guest

Unknown date

  
gameplay and non-linear design-very good.hunting all over God's creation for the keys-not so good.so,if you don't mind hunting for keys,then this is worth a playthrough.4/5-d.d. koop

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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