Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

No Rest No Peace Part 3: Night and Day

   (9 reviews)
Sign in to follow this  

Guest

About This File

A three-level-episode called "Night and Day" plus three bonus maps for single player.

Map01: Night - gloomy and depressing Map02: Day - bright and pleasant Map03: Dusk - an epilogue

Map04 - Map06: bonus maps


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
the first two are nonlinear and quite fun, third isn't too bad. rest is okay, but can you legitimately get the yellow key in the last map?

Share this review


Link to review
Guest

Unknown date

  
This is the third and last in the series. I hated the first, liked the second. This is fantastic. Map01 is great fun, it's a one-man-army assault against a techbase; you can go in the front, in the side, through the sewers etc, it's non-linear. 259 monsters, which seem to attack you all at once. Five stars for Map01. Map02 is just as good, and feels enormous; Map03 is a relatively simple finale. The bonuses are a bit meh, though I think I recognise Map06.

Share this review


Link to review
Guest

Unknown date

  
It's ok. The level design is a bit on the boring side. 3/5

Share this review


Link to review
Guest

Unknown date

  
This man produces epic wads.

Share this review


Link to review
TimeOfDeath

Unknown date

  
cool wad

Share this review


Link to review
Guest

Unknown date

  
gameplay and non-linear design-very good.hunting all over God's creation for the keys-not so good.so,if you don't mind hunting for keys,then this is worth a playthrough.4/5-d.d. koop

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×