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No Rest No Peace Part 3: Night and Day

   (9 reviews)
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About This File

A three-level-episode called "Night and Day" plus three bonus maps for single player.

Map01: Night - gloomy and depressing Map02: Day - bright and pleasant Map03: Dusk - an epilogue

Map04 - Map06: bonus maps


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NuMetalManiak

  
the first two are nonlinear and quite fun, third isn't too bad. rest is okay, but can you legitimately get the yellow key in the last map?

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Guest

Unknown date

  
This is the third and last in the series. I hated the first, liked the second. This is fantastic. Map01 is great fun, it's a one-man-army assault against a techbase; you can go in the front, in the side, through the sewers etc, it's non-linear. 259 monsters, which seem to attack you all at once. Five stars for Map01. Map02 is just as good, and feels enormous; Map03 is a relatively simple finale. The bonuses are a bit meh, though I think I recognise Map06.

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Guest

Unknown date

  
It's ok. The level design is a bit on the boring side. 3/5

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Guest

Unknown date

  
This man produces epic wads.

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TimeOfDeath

Unknown date

  
cool wad

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Guest

Unknown date

  
gameplay and non-linear design-very good.hunting all over God's creation for the keys-not so good.so,if you don't mind hunting for keys,then this is worth a playthrough.4/5-d.d. koop

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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