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666 mini-episode

   (23 reviews)
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About This File

A mini-episode consisting of 5 levels. Replaces E3M4 through E3M8. A batch file is included to start the episode. Just unzip the file into the DOOM directory and type 666. It will give instructions on how to use the batch file (you have to give it a number indicating the difficulty level).

More hell is the basic theme. You start at the "home" of the spider-demon, but he is nowhere to be found. Find him, kill him, the end. Simple. Right?


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Glaice

  

A nice mapset for stuff made back in 1994. Not perfect but it's fun as well.

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Meril

  
Its realy good for 1994 levels, but boss fight is dissatisfying.

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NuMetalManiak

  
not actually bad for a '94 map.

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Guest

Unknown date

  
racist. 0star

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Guest

Unknown date

  
I PLAYED IT WAY BACK IN THE DAY - 5 STARS

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Guest

Unknown date

  
666 and 777 were two of my early favorites. I'm very happy to see he made 3 more later on. Great classic stuff ***** -sargebaldy

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Guest

Unknown date

  
Though it's an average level set, notstaligia hunters will enjoy this. Some fun too. Not great, not bad. Try it. 3/5

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Guest

Unknown date

  
You could do alot worse than downloading this levelset. Sure the architecture isn't great, but *at least* there has been an attempt at making the levels look nice. The Gameplay is also too easy by todays standards but never becomes boring.

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Guest

Unknown date

  
Not too good.

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Guest

Unknown date

  
A damn good mini-replacement of E3 from 1994. It's ugly but really fun; perhaps even moreso than the real E3. 4/5

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Guest

Unknown date

  
wonderful...good 乃

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Guest

Unknown date

  
boring. 2 Stars --- Starburst

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Guest

Unknown date

  
666 and 777 are two of the classic old-school maps. The other three maps in here aren't bad either. My favorite is E3M5 (the second level). Try it.

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Guest

Unknown date

  
Bad: A bit too straightforward; a shame it never became a complete episode. Good: Very good lighting and architecture for its age; sticks to the Hell theme in a consistent, convincing manner, with lots of carved stone and hanging bodies; not especially hard, but the action always keeps you on your toes. Overall: Linearity and slightly low difficulty holds it back a little, but otherwise, 1995 mapsets rarely get this good. 4/5 -VV

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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