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666 mini-episode

   (23 reviews)
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About This File

A mini-episode consisting of 5 levels. Replaces E3M4 through E3M8. A batch file is included to start the episode. Just unzip the file into the DOOM directory and type 666. It will give instructions on how to use the batch file (you have to give it a number indicating the difficulty level).

More hell is the basic theme. You start at the "home" of the spider-demon, but he is nowhere to be found. Find him, kill him, the end. Simple. Right?


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Glaice

  

A nice mapset for stuff made back in 1994. Not perfect but it's fun as well.

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Meril

  
Its realy good for 1994 levels, but boss fight is dissatisfying.

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NuMetalManiak

  
not actually bad for a '94 map.

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Guest

Unknown date

  
racist. 0star

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Guest

Unknown date

  
I PLAYED IT WAY BACK IN THE DAY - 5 STARS

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Guest

Unknown date

  
666 and 777 were two of my early favorites. I'm very happy to see he made 3 more later on. Great classic stuff ***** -sargebaldy

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Guest

Unknown date

  
Though it's an average level set, notstaligia hunters will enjoy this. Some fun too. Not great, not bad. Try it. 3/5

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Guest

Unknown date

  
You could do alot worse than downloading this levelset. Sure the architecture isn't great, but *at least* there has been an attempt at making the levels look nice. The Gameplay is also too easy by todays standards but never becomes boring.

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Guest

Unknown date

  
Not too good.

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Guest

Unknown date

  
A damn good mini-replacement of E3 from 1994. It's ugly but really fun; perhaps even moreso than the real E3. 4/5

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Guest

Unknown date

  
wonderful...good 乃

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Guest

Unknown date

  
boring. 2 Stars --- Starburst

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Guest

Unknown date

  
666 and 777 are two of the classic old-school maps. The other three maps in here aren't bad either. My favorite is E3M5 (the second level). Try it.

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Guest

Unknown date

  
Bad: A bit too straightforward; a shame it never became a complete episode. Good: Very good lighting and architecture for its age; sticks to the Hell theme in a consistent, convincing manner, with lots of carved stone and hanging bodies; not especially hard, but the action always keeps you on your toes. Overall: Linearity and slightly low difficulty holds it back a little, but otherwise, 1995 mapsets rarely get this good. 4/5 -VV

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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