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MegaGuns (version 2)

   (6 reviews)
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driftyloon

  
This is a pitiful attempt. You shouldn't have wasted your time trying to compete with other when your art looks like they were done in paint(they were,weren't they?). this does nothing to change up and make the game stupidly easy. Why do I bother writing this, this is a 15 year old mod...it sucks :P

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Guest

Unknown date

  
notbad

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Guest

Unknown date

  
Looks like a retarded TV That lights on fire when you shoot it. Seen it before. Awful no matter what you do to it. 0/5

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Guest

Unknown date

  
There is a hack for the bfg iknow someone who worked for id and told me it.

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Guest

Unknown date

  
Hardly worth your time, there are much better than this out there.

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Guest

Unknown date

  
Fairly typical upgraded weapons mod, the changes range on the bizarre, the chain gun, rocket launcher and plasma gun look like they are made in paint. 3/5, Pretty average.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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