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Dataville

   (9 reviews)
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About This File

My first map for HacX, and the first of my 'Alternative HacX' series. On the HacX front, I am dedicated to making HacX maps as constructed from the original plan - given to me by Nostromo along with HacX v1.0 and 1.1. As this map is cyberspace, I had some trouble finding matching textures and flats - it may look ugly to you in parts, but that is not entirely my fault. Forgive me if the outer area lacks detail, but I really couldn't be bothered to make all those other buildings blink as well. :-) (After all, the Internet was not designed with aesthetics in mind.) This WAD has new music, written HacX-style by me, it is included in the WAD as a MIDI file for all you budding composers out there to goggle at and admire. :-)


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Voros

  
Nice! Wish more PWADs had levels like this. And that extra MIDI, now used for Protean Cybex, is just what I was looking for!

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Unknown date

  
its not bad, a bit confusing but it's okay. Especially considering this is one of the very few HacX pwads out here...

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Unknown date

  
A small but fun map considering the fact that this is the only single player HacX map in the archives. Philnemba - 4/5

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Unknown date

  
Not bad at all. A bit small and symmetrical, but quite fun and the design is true to the original Hacx levels.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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