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The Mars Plague

   (3 reviews)
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About This File

This is an entire level, complete with new music, weapons, and some new graphics. It was designed to provide the best of solo, deathmatch and cooperative play. After you escape the Hell that Mars has become, UAC sends you the bill for several billion dollars worth of property damage. They are willing to forgive this debt if you will clean out one little lab on Mars where some genetic experiments have gone terribly, terribly, wrong. The accompanying UACMars.txt elaborates greatly on this storyline and provides a description of the new weapons you will be provided with.


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Unknown date

  
Did Sparky ever upload anything that wasn't garbage? Anyway, this early '90s episode is clearly a case of misplaced priorities. They spent all their time writing a TL;DR story and searching for shitty sound clips from '80s movies. The levels themselves are either huge squares, tiny mazes, or converted deathmatch maps. Also, what the hell is up with the off-key Doom 2 music? 1/5

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Unknown date

  
Is this DEH patch really like the original PWAD? It assigns most monsters the same death frame...

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Unknown date

  
Pretty Damn good. Nice atmosphere, but the levels overall could of used more detail. Other than that, nice job. Hope to see more like this from you. -=R3D=-

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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