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Forest Base

   (2 reviews)
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About This File

In one of the few remaining forests of earth, the UAC has been testing a new type of interdimensional teleportel. Deemed "fail safe," these new models are equipped with spawn seeking BFGs. Of course, to test the BFGs, monster test subject were needed. So, under close supervision, the monsters were kept in individual cages at the base. One day, taking an imp back to a cage, the marine turned around to close the cage up. That split-second cost him his life and soon, most of the monsters were roaming the base.

The few survivors who were able to get to a teleportal knew something had to be done or else the hellspawn would figure out how to disable the security system from inside the base and possibly bring forth another Spawn of Hell even worse then before. This cannot be allowed to happen. So, of course, you're the only man for the job. Dropped off in a courtyard where you were given the location of a tunnel into the base, you entered it and found yourself trapped in the base. The UAC cannot risk sending someone else to get you so the only way out is to clean out the base and get to the teleportal. Already you have been told of some terrifying monsters deep inside the complex, but you just shrug, you've seen worse...

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Unknown date

This is dated July 2000, love to love you baby. It's not bad, although it feels much older. The layout is a wooden dungeon (rather than an actual forest) with 150+ mostly weak baddies. There's a dearth of environmental detail so it feels very bland, and there's nothing obviously source-porty. Starts off easy, gets a tiny bit harder as it goes on. I managed to break the penultimate teleport and never got to play the end battle properly.

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Unknown date

This has some missing textures and maybe a unclosed sector. It's not the best but have played worse. 4/15/07

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.