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The Docks HWHW

   (16 reviews)
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About This File

A small wad for my new megawad currently in beta stage.


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Guest

Unknown date

  
0 stars, and any sane Doomer will keep it that way.

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Guest

Unknown date

  
Utter shit

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Guest

Unknown date

  
It's like if wow.wad had no monsters in it and had an exit. It's slightly different but just as bad.

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Guest

Unknown date

  
The 1st reviewer practically posted the walkthrough of this pointless wow.wad wanna-be. Stop trying to one-up wow.wad, people. No one's interested in this shit.

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Guest

Unknown date

  
Open the door, turn right, and hit the switch and, tada, the map is completed in 3 seconds ! Funny, but where's the point ? 0/5. ~Naan

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Guest

Unknown date

  
too easy!

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Guest

Unknown date

  
It's much better than wow.wad. In fact, this is so impressive I decided to grab Heretic copy from store.

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Ashley_Pomeroy

Unknown date

  
This is dated July 2000. It's by a chap called Erik Bogeholt. In theory you can fight seven baddies in an undetailed and unexciting mini-arena, followed by a boss battle, but in practice - as the first reviewer points out - the exit is *before* the arena, instead of afterwards. My best time was 0:03.

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mrthejoshmon

Unknown date

  
What the... Its for E1M1, it uses Doom 2 resources (the only weapons being the SSG) and textures I have never heard of before! avoid this map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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