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LAST DAY ON EARTH episode I

   (19 reviews)
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mallo

Unknown date

  
Awesome! The level designs are really good and interesting. I'd give 5 stars, but I really hate how Lau seems to have a shotgunner fetish. :/

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Guest

Unknown date

  
These levels were a good first release for most of the authors. At least worth 3/5.

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Guest

Unknown date

  
Map08 is good. Download for that map. The others are average. 4/5 for Map08.

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Guest

Unknown date

  
LAST DAY ON EARTH - Rise of Hell - by Team Apocalypse... Perhaps a little bit disappointing for the architectural aspect, which is quite simple, but perfectly harmonized with a very fine gameplay and a great and challenging amount of life and ammos. I would have given a 5 stars with more architectural details. 4 stars -Jive

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Guest

Unknown date

  
5 stars all de way man! 5/5 *****

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Guest

Unknown date

  
Worth the dl for Map08, excellent level there. Unfortunately the rest is very mediocre.

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Guest

Unknown date

  
I remember when this was about to be released, and there was quite a buildup on DW, of course the end result was a little bit dissapointing, but the levels are still quite good, maybe by about 1998 standards instead of 2000, if you liked "Bio war" then you'll like this, thats about the level of detail it has, also there is plenty of creatures to slaughter with the SSG, and thats what counts!

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azrael1982

Unknown date

  
Not bad really. The "fun" aspect is tremendous here, though the layout is obsolete (well, for me the gameplay is the most important facet of each level)..

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Guest

Unknown date

  
If this only had more attention spent on detail. It was fun to rip through on UV. 7/10/07

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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