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LAST DAY ON EARTH episode I

   (19 reviews)
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mallo

Unknown date

  
Awesome! The level designs are really good and interesting. I'd give 5 stars, but I really hate how Lau seems to have a shotgunner fetish. :/

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Guest

Unknown date

  
These levels were a good first release for most of the authors. At least worth 3/5.

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Guest

Unknown date

  
Map08 is good. Download for that map. The others are average. 4/5 for Map08.

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Guest

Unknown date

  
LAST DAY ON EARTH - Rise of Hell - by Team Apocalypse... Perhaps a little bit disappointing for the architectural aspect, which is quite simple, but perfectly harmonized with a very fine gameplay and a great and challenging amount of life and ammos. I would have given a 5 stars with more architectural details. 4 stars -Jive

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Guest

Unknown date

  
5 stars all de way man! 5/5 *****

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Guest

Unknown date

  
Worth the dl for Map08, excellent level there. Unfortunately the rest is very mediocre.

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Guest

Unknown date

  
I remember when this was about to be released, and there was quite a buildup on DW, of course the end result was a little bit dissapointing, but the levels are still quite good, maybe by about 1998 standards instead of 2000, if you liked "Bio war" then you'll like this, thats about the level of detail it has, also there is plenty of creatures to slaughter with the SSG, and thats what counts!

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azrael1982

Unknown date

  
Not bad really. The "fun" aspect is tremendous here, though the layout is obsolete (well, for me the gameplay is the most important facet of each level)..

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Guest

Unknown date

  
If this only had more attention spent on detail. It was fun to rip through on UV. 7/10/07

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  • File Reviews

    • By MuratMikal · Posted
      This is a great megawad! Most of maps are well designed, balanced and pretty fun to play. The first hard part of megawad is MAP 15, the final fight (2 parts). After that, MAP 17 is other major spike in difficulty. Then, MAP 28 and 30 are very hard, with 30 being the hardest of the set. Anyway, favorite maps = 18, 20, 25, 28 and 30 (half of it really). The only bad map I've found is MAP 31. Overall it's a megawad I recommend but be warned MAP 30 is very though in UV, I had to play this in HMP instead. I will certainly replay this one eventually!
    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
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