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LAST DAY ON EARTH episode I

   (20 reviews)
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vdgg

  

MAP01-03 are not too exciting; room-corridor-room layout, not too pretty, not too ugly (OK texturing but too many dark areas), boring combat.

 

MAP04 got me and I actually said "wow". For some reason it is called "The Shotgun Factory"; it is long, much of it is even more room-corridor-room, and very sparsely populated; John Bye reincarnate? I was about to fall asleep, but the last few rooms are very unique and unorthodox.

 

MAP05 and 09 are weak; MAP07 joins MAP01-03 for being not memorable. MAP06 has cool music and it's maybe the best, with good grey/silver base looks and more "teeth" (monster density). MAP08 looks very nice and it's crazy about making the player revisit the same areas so many times (but it's short and easy). MAP10 is fine and MAP11 looks like a joke because of its simplicity.

 

After playing I realized there's one Tomi Rajala map here. All in all, don't expect stellar quality, but 04 (the ending),06,08,10 are worth checking. Tech base is the main theme.

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mallo

Unknown date

  
Awesome! The level designs are really good and interesting. I'd give 5 stars, but I really hate how Lau seems to have a shotgunner fetish. :/

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Guest

Unknown date

  
These levels were a good first release for most of the authors. At least worth 3/5.

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Guest

Unknown date

  
Map08 is good. Download for that map. The others are average. 4/5 for Map08.

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Guest

Unknown date

  
LAST DAY ON EARTH - Rise of Hell - by Team Apocalypse... Perhaps a little bit disappointing for the architectural aspect, which is quite simple, but perfectly harmonized with a very fine gameplay and a great and challenging amount of life and ammos. I would have given a 5 stars with more architectural details. 4 stars -Jive

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Guest

Unknown date

  
5 stars all de way man! 5/5 *****

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Guest

Unknown date

  
Worth the dl for Map08, excellent level there. Unfortunately the rest is very mediocre.

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Guest

Unknown date

  
I remember when this was about to be released, and there was quite a buildup on DW, of course the end result was a little bit dissapointing, but the levels are still quite good, maybe by about 1998 standards instead of 2000, if you liked "Bio war" then you'll like this, thats about the level of detail it has, also there is plenty of creatures to slaughter with the SSG, and thats what counts!

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azrael1982

Unknown date

  
Not bad really. The "fun" aspect is tremendous here, though the layout is obsolete (well, for me the gameplay is the most important facet of each level)..

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Guest

Unknown date

  
If this only had more attention spent on detail. It was fun to rip through on UV. 7/10/07

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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