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Fortress of Doom (2)

   (7 reviews)
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About This File

The baddies who you beat up in Doom 2 are not completely destroyed. The last remaining faction captured and took up residence in an old castle. You have been sent to retake it.

This level will work with single player, cooperative, deathmatch, and altdeathmatch modes. If you can't figure out how to get back up to the outer rim, there are stair-ladders on the top, sides, and bottom of the map.


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Unknown date

  
I liked it

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Unknown date

  
There are some HOMs and some unclosed sectors but it's pretty good. Nice theme. 3.5/5 -Glassyman

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Unknown date

  
Very good for the time.

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Unknown date

  
This is dated November 1994. It's a castle level where you have to assault the castle, which is essentially a square battlement with a grand hall in the middle. It's very symmetrical and feels like a converted deathmatch level, but the difficulty level is fairly high - lots of hitscan baddies and not much health. It's not objectively great but it entertained me for a short while.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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