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Fortress of Doom (2)

   (7 reviews)
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About This File

The baddies who you beat up in Doom 2 are not completely destroyed. The last remaining faction captured and took up residence in an old castle. You have been sent to retake it.

This level will work with single player, cooperative, deathmatch, and altdeathmatch modes. If you can't figure out how to get back up to the outer rim, there are stair-ladders on the top, sides, and bottom of the map.


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Unknown date

  
I liked it

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Unknown date

  
There are some HOMs and some unclosed sectors but it's pretty good. Nice theme. 3.5/5 -Glassyman

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Unknown date

  
Very good for the time.

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Unknown date

  
This is dated November 1994. It's a castle level where you have to assault the castle, which is essentially a square battlement with a grand hall in the middle. It's very symmetrical and feels like a converted deathmatch level, but the difficulty level is fairly high - lots of hitscan baddies and not much health. It's not objectively great but it entertained me for a short while.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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