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HARRIS11.WAD

   (1 review)
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About This File

My second attempt at a Doom level, and the first one which, hopefully, is good enough for Doomers everywhere to take for a spin :)

This is a small (49K) replacement PWAD for the first episode of the original Doom. Nothing too complex, no mind-warping puzzles to solve.....Just kill anything moving, score all three skullkeys, and try to get to the exit in one piece.

By the way, I hope you like my non-linear architectural style for this level...I thought it looked pretty good. Download and enjoy!! And please send feedback to me at the address above. Thanx!


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Unknown date

  
Decent-looking, small, marble/red-ish map with a slightly confusing progression and somewhat incoherent texturing. You're immediately thrown into battle and from that point on there's constant fighting. Difficulty is pretty firmly in the "easy" category, though, because there's no shortage of health or ammo, and only weak monsters. There's usually not many places to go, so you won't have to run back and forth *too* much. I stumbled upon the two secrets (which are just two random corridors). --3/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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