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   (9 reviews)
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1997's semi-megawad (14 levels) featuring: - Especially designed Cooperative levels. - New sounds - Weapons replaced (sprites from Duke Nukem) - Doom II style maps (any source port is required) - All around Excellent WAD (he he he...)


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lupinx-Kassman

  

A 14-map episode by Hello Software (two Brazilian dudes). The weapon graphics have all been replaced with their Duke equivalents. Duke Nukem himself has been cloned a bunch of times and brainwashed into acting like a Revenant. The maps are decent by 97' standards. They're a bit blocky for the most part, but spacious and engaging. Lots of sector text and logos throughout. Hearing applause breaks everytime you gib a group of troopers is hilarious. I dunno. I kinda like it.

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TimeOfDeath

Unknown date

  
fun '97 episode, map01 was my fav but ammo is real tight

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Guest

Unknown date

  
Well, i imagine it must be reelly helpful for spanish doomers.

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Guest

Unknown date

  
I dunno, the fuckin thing is in spanish, and while it's still easy to figure out what to select (who hasn't memorized all the choices by now?), it seems the designer put more thought into the new weapons than the levels themselves. I hate that. Who cares if you have a new plasma rifle if the design blows?

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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