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   (9 reviews)
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1997's semi-megawad (14 levels) featuring: - Especially designed Cooperative levels. - New sounds - Weapons replaced (sprites from Duke Nukem) - Doom II style maps (any source port is required) - All around Excellent WAD (he he he...)


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lupinx-Kassman

  

A 14-map episode by Hello Software (two Brazilian dudes). The weapon graphics have all been replaced with their Duke equivalents. Duke Nukem himself has been cloned a bunch of times and brainwashed into acting like a Revenant. The maps are decent by 97' standards. They're a bit blocky for the most part, but spacious and engaging. Lots of sector text and logos throughout. Hearing applause breaks everytime you gib a group of troopers is hilarious. I dunno. I kinda like it.

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TimeOfDeath

Unknown date

  
fun '97 episode, map01 was my fav but ammo is real tight

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Guest

Unknown date

  
Well, i imagine it must be reelly helpful for spanish doomers.

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Guest

Unknown date

  
I dunno, the fuckin thing is in spanish, and while it's still easy to figure out what to select (who hasn't memorized all the choices by now?), it seems the designer put more thought into the new weapons than the levels themselves. I hate that. Who cares if you have a new plasma rifle if the design blows?

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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