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Khazad-dum for Heretic (version 1.1)

   (8 reviews)
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About This File

I tried to depict an episode of J.R.R. Tolkien's masterpiece, The Lord of The Rings (if you still haven't read it, do it NOW!). See the Background section for related extracts of the book.

So, what is it all about? Gandalf and his friends are on their way east. Their last resort to cross the mountains is to get through The Moria, city of Dwarves. Unfortunately, it has now become a dark and dangerous underground labyrinth. The east door is not very far now, but an oppressive feeling is growing... Will our fellows reach the valley of the Anduin river?


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meh

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This is from July 2000. It's hard to judge; as a playable map it suffers from the fact that you can run and climb straight through it almost without encountering any monsters at all, except for a final battle that you can dodge. On the other hand, it looks good and has atmosphere, and the great hall is spookily reminiscent of the Peter Jackson film, which was far in the future when the level was made. It's more a thing to explore and look at than play.

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Quite good! couldnt find the crossbow but the fire mace and phoenix rod helped for sure

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Very good level design, one of the best Heretic level architecture I've got to see, but it strongly lack some sort of gameplay. If you know the route you can finish the level in less than a minute. Even playing the level in uvmax is really easy. 3/5. ~Naan

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As the above reviewers have said, it's a little hard to rate as it's quite an atmospheric location to explore, but you can sneak out without seeing much of the map or even fighting all that much. Whether this is a flaw or a feature is up to you, after all, the point in the inspirational material was just getting to the other side safely, not cleaning the place out. Still, I would find it more fun if it were either bigger (more exploration) or had more intense combat. 3/5.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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