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Khazad-dum for Heretic (version 1.1)

   (9 reviews)
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About This File

I tried to depict an episode of J.R.R. Tolkien's masterpiece, The Lord of The Rings (if you still haven't read it, do it NOW!). See the Background section for related extracts of the book.

So, what is it all about? Gandalf and his friends are on their way east. Their last resort to cross the mountains is to get through The Moria, city of Dwarves. Unfortunately, it has now become a dark and dangerous underground labyrinth. The east door is not very far now, but an oppressive feeling is growing... Will our fellows reach the valley of the Anduin river?


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Walter confetti

  

Pretty basic and bare-bones in some rooms, weapon placement is kinda lame (i found myself without any guns for half of the map and if you found the right path, you can exit the map in a minute or two.

But the level graphics and presentation are really good, like really, really good! I really enjoyed the way the places are been made even with the little detailing used for the map.

In short good graphics but not a excellent gameplay, overall pretty good exploration map! Take a look at it!

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Unknown date

  
meh

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Unknown date

  
This is from July 2000. It's hard to judge; as a playable map it suffers from the fact that you can run and climb straight through it almost without encountering any monsters at all, except for a final battle that you can dodge. On the other hand, it looks good and has atmosphere, and the great hall is spookily reminiscent of the Peter Jackson film, which was far in the future when the level was made. It's more a thing to explore and look at than play.

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Unknown date

  
Quite good! couldnt find the crossbow but the fire mace and phoenix rod helped for sure

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Unknown date

  
Very good level design, one of the best Heretic level architecture I've got to see, but it strongly lack some sort of gameplay. If you know the route you can finish the level in less than a minute. Even playing the level in uvmax is really easy. 3/5. ~Naan

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Unknown date

  
As the above reviewers have said, it's a little hard to rate as it's quite an atmospheric location to explore, but you can sneak out without seeing much of the map or even fighting all that much. Whether this is a flaw or a feature is up to you, after all, the point in the inspirational material was just getting to the other side safely, not cleaning the place out. Still, I would find it more fun if it were either bigger (more exploration) or had more intense combat. 3/5.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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