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WET WORK

   (5 reviews)
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About This File

WET WORK: We've lost contact with a small science outpost located on the moon delta 9. UAC long range scan indicates an enemy presence, the hell spawn have redecorated and HQ doesn't like the color scheme. No one really likes you much, so we've decided to send you in alone, poorly armed, with no fire- support what so ever. If you survive we'll swing by and pick you up sooner or later, otherwise we'll be drinking beer and pissing on your grave. Good Luck!!!


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joepallai

  

A fun early map with decent architecture and interesting ideas.  An easy level to beat.   

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Unknown date

  
This is a special little map that would have gotten 4 stars, but too many little things accumulated and detracted a star away. This map runs on E1M2, and is definitely a good map for 1994. There are some nice fights and architecture, and I found that there was a sufficient amount of health, but about 75% of it was in secret areas. Also, there are some parts of the map you don't even have to visit in order to exit. This is a nice download, nonetheless.

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Unknown date

  
An OK level from November 1994. Good layout, decent architecture; the doortracks are unpegged though and I'm not too fond of the two shoot-through fake walls. The two berserk packs encourage a fair amount of tysoning. 3/5 - N_A

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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