(5 reviews)
Sign in to follow this  
Followers 0


Zen Psychosis

About This File

WET WORK: We've lost contact with a small science outpost located on the moon delta 9. UAC long range scan indicates an enemy presence, the hell spawn have redecorated and HQ doesn't like the color scheme. No one really likes you much, so we've decided to send you in alone, poorly armed, with no fire- support what so ever. If you survive we'll swing by and pick you up sooner or later, otherwise we'll be drinking beer and pissing on your grave. Good Luck!!!


New level from scratch

Build Time

A chunk of my lifetime, enjoy it...

Editors Used

Deu v5.21 /GO32 and BSP v1.2x (I use only the best!)



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • 4

A fun early map with decent architecture and interesting ideas.  An easy level to beat.   

Share this review

Link to review

Unknown date

  • 3
This is a special little map that would have gotten 4 stars, but too many little things accumulated and detracted a star away. This map runs on E1M2, and is definitely a good map for 1994. There are some nice fights and architecture, and I found that there was a sufficient amount of health, but about 75% of it was in secret areas. Also, there are some parts of the map you don't even have to visit in order to exit. This is a nice download, nonetheless.

Share this review

Link to review

Unknown date

  • 3
An OK level from November 1994. Good layout, decent architecture; the doortracks are unpegged though and I'm not too fond of the two shoot-through fake walls. The two berserk packs encourage a fair amount of tysoning. 3/5 - N_A

Share this review

Link to review
  • File Reviews

    • By galileo31dos01 · Posted
      Just did it on HMP/continuous/saves. It wasn't as bad as the popular opinions say. In fact, it has a lot of fun maps faithful to their titles, with nice visuals, good architecture and detailing. Monster placement isn't the most exciting thing but it holds its own. Some of the custom tunes were catchy. In general it gives what it promises. My favourite map is the twentieth, it gives some fun close encounters as well as Nobles vs. Cybers. Other maps like 05, 11, 15, 17, 21, 26 and 31 stood out as totally good, in my point of view. Then maps like 13 and 24 felt like better ideas than the originals in Doom 2, though the first one has a secret homage to the original Downtown, I'm not sure if this is "legal" since the maps are meant to be In Name Only. Anyway, there were also maps that I didn't enjoy that much. Map 07 would be better if much shorter and less lava floor. Map 14 has a lot of non-secret areas that could have been tagged as secrets perfectly. Map 19 is fine, if somewhat obscure, the dark hallways were really mazy but ok, at least there were no roaming archviles, and as it had a great final arena that can be twisted, I find this map mostly positive. Map 23 provides some fun with barrels but it also has no possible ways to return to previous sections once you get past them, and also archviles that never teleport in anywhere, why? I dunno. Map 27 has a sector problem where imps overlap a wall that is supposed to raise, making the map impossible to beat in vanilla unless cheating; it also has a SMM that has troubles to teleport in the central backyard, and disliked parts like the fake walls section and the path to the blue key, where there's a tiny horribly hidden switch. And finally the bonus one, map 34, which is horrible and impossible, so bad monster placement, so bad ammo placement, soooooooooo bad constructed, and the end is... like kmxexii stated in their review, avoid. The other maps I didn't specifically recall vary from ok to good. Next mission will be UV-pistol/fist starting, someday in the future.   Overall, I'll give this 6.5/10, which means I had fun with the wad, just not all the time.
    • By Nems · Posted
      So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. <3 I didn't really encounter any issues with it other than a spot at the end of map 20 where something didn't lower to get to the exit but I straferan and jumped to get to it so it wasn't that big a deal to me.   Still worth a shot for those of you who are into megawad's like myself. :D
    • By felgro · Posted
      Most of the maps are very good to excellent, but's dragged down by some real turds - the last two and a few others. Don't let that deter you. It's still well worth a play.
    • By MysteriousHaruko · Posted
      I'm always ready for some revolution.

      For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 
    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.