WET WORK

   (5 reviews)
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Author

Zen Psychosis

About This File

WET WORK: We've lost contact with a small science outpost located on the moon delta 9. UAC long range scan indicates an enemy presence, the hell spawn have redecorated and HQ doesn't like the color scheme. No one really likes you much, so we've decided to send you in alone, poorly armed, with no fire- support what so ever. If you survive we'll swing by and pick you up sooner or later, otherwise we'll be drinking beer and pissing on your grave. Good Luck!!!

Base

New level from scratch

Build Time

A chunk of my lifetime, enjoy it...

Editors Used

Deu v5.21 /GO32 and BSP v1.2x (I use only the best!)

Bugs

None




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joepallai

  • 4
  

A fun early map with decent architecture and interesting ideas.  An easy level to beat.   

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Unknown date

  • 3
  
This is a special little map that would have gotten 4 stars, but too many little things accumulated and detracted a star away. This map runs on E1M2, and is definitely a good map for 1994. There are some nice fights and architecture, and I found that there was a sufficient amount of health, but about 75% of it was in secret areas. Also, there are some parts of the map you don't even have to visit in order to exit. This is a nice download, nonetheless.

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Unknown date

  • 3
  
An OK level from November 1994. Good layout, decent architecture; the doortracks are unpegged though and I'm not too fond of the two shoot-through fake walls. The two berserk packs encourage a fair amount of tysoning. 3/5 - N_A

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  • File Reviews

    • By GuyNamedErick · Posted
      I remember playing this months back and it's still a fantastic level to me, an easy Cacoward contender if you ask me! It's nice to see a creative level with a small but nice joke that works out in the end. There's also a surprise at the end that wraps up the level very nicely. The level is open and challenging enough to keep things interesting, especially some of the secrets if you can find them. Great level and worth playing!
    • By Glaice · Posted
      Great design overall but for the end, I don't get why (which is a nitpick) it doesn't immediately go to the end episode 2 text but goes to the intermissions screen followed by the graphic seen after you pass the end text. Played with GZDoom 3.2.1.
    • By Anidrex_1009 · Posted
      An incredible classic, fun in every way with a simple idea that manages to complete successfully and exciting, truly, I feel that ID did it.
    • By Gato606 · Posted
      Decent WAD, enjoyable, had a nice time playing it
    • By Gato606 · Posted
      Maps are annoyingly difficult and even playing in "Hey Not Too Rough", one map starts with like 8 chainguners in front of you?  Others start similar with shotgun zombies close to you.  Not even to mention like map15 I guess, where you have to cross a very long corridor where the floor is lava (literally!) only 1 radiation suit in the middle, a couple of stimpacks and the corridor blocked by monsters going from Imps to revenants, pain elemental and arachnotron, and to complete, after you activate the switch at the end of the corridor you have to take all the way back, without another radiation suit or any other power-up (idbehold - r did it's debut there).  Definitely not enjoyable, being unnecesary difficult, almost impossible.