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WET WORK: We've lost contact with a small science outpost located on the moon delta 9. UAC long range scan indicates an enemy presence, the hell spawn have redecorated and HQ doesn't like the color scheme. No one really likes you much, so we've decided to send you in alone, poorly armed, with no fire- support what so ever. If you survive we'll swing by and pick you up sooner or later, otherwise we'll be drinking beer and pissing on your grave. Good Luck!!!

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A fun early map with decent architecture and interesting ideas.  An easy level to beat.   

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Unknown date

This is a special little map that would have gotten 4 stars, but too many little things accumulated and detracted a star away. This map runs on E1M2, and is definitely a good map for 1994. There are some nice fights and architecture, and I found that there was a sufficient amount of health, but about 75% of it was in secret areas. Also, there are some parts of the map you don't even have to visit in order to exit. This is a nice download, nonetheless.

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An OK level from November 1994. Good layout, decent architecture; the doortracks are unpegged though and I'm not too fond of the two shoot-through fake walls. The two berserk packs encourage a fair amount of tysoning. 3/5 - N_A

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  • File Reviews

    • By GhoulDesecrator · Posted
      Had lots of fun playing it. Good levels, great aesthetics, and well humored. It's short too so i recommend checking it out.
    • By Summer Deep · Posted
      I initially had very high hopes for this wad, but they were to be dashed, as will be apparent later in this review.   The author, one Scot Ranney, produced a series of FUBAR Doom 2 wads in the mid 1990s. FUBAR 1 was interesting, but far too easy on account of the superabundance of health and ammo. FUBAR 2 was commendably challenging, but let down by obscure progression and bugginess.   FUBAR 3 looked like the real deal on the strength of its first two maps which are tough, atmospheric and imaginative (not to mention a bit weird - check out the way the end of the first map is linked to the opening of the second...). Map 3 starts off with the player facing up to a Spider Mastermind and a group of Arachnotrons, but it's a lot easier than it ought to have been, and really a bit of lazy design. That's followed by a complex switch puzzle which will please some, but leave others concerned for their slowly diminishing sanity. Map 4 has fairly difficult combat situations, but the sense of progression is lacklustre and some areas don't make much sense. The highlight is the exit room, for which you will need plenty of plasma, health and armour, not to mention a bit of luck.   But level 5, WTF?!! There may be some obvious or not so obvious solution which I missed completely, but really it seemed here that Ranney had decided to sign off by devaluing his own wad and disrespecting those who had taken the trouble to play it. You'll have to try it yourself to see what I mean by this, all I'll say is that this wad could and should have been a jewel amongst its contemporaries, if its author had taken the trouble to make it so....   5 stars each for the first two levels, three for the next two, zero for the last one.    
    • By NightmareZer0 · Posted
      Best game ever made. Period. This started it all. 
    • By guitardz · Posted
      Played on UV.  Some surprising encounters.  Excellent use of KDitD beastiary.  Overall a great E1 replacement for vanilla Doom.  Also, the secret level was brilliant, an amazing combination!
    • By Classicgamer6 · Posted
      Gameplay wise this WAD is okay, nothing too spectacular, but what it does right is detailing and setting the mood correctly. I recommend this if you like special effects in your Doom levels and it's short enough to beat in about an hour or so.