WET WORK

   (5 reviews)
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Author

Zen Psychosis

About This File

WET WORK: We've lost contact with a small science outpost located on the moon delta 9. UAC long range scan indicates an enemy presence, the hell spawn have redecorated and HQ doesn't like the color scheme. No one really likes you much, so we've decided to send you in alone, poorly armed, with no fire- support what so ever. If you survive we'll swing by and pick you up sooner or later, otherwise we'll be drinking beer and pissing on your grave. Good Luck!!!

Base

New level from scratch

Build Time

A chunk of my lifetime, enjoy it...

Editors Used

Deu v5.21 /GO32 and BSP v1.2x (I use only the best!)

Bugs

None




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joepallai

  • 4
  

A fun early map with decent architecture and interesting ideas.  An easy level to beat.   

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Unknown date

  • 3
  
This is a special little map that would have gotten 4 stars, but too many little things accumulated and detracted a star away. This map runs on E1M2, and is definitely a good map for 1994. There are some nice fights and architecture, and I found that there was a sufficient amount of health, but about 75% of it was in secret areas. Also, there are some parts of the map you don't even have to visit in order to exit. This is a nice download, nonetheless.

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Unknown date

  • 3
  
An OK level from November 1994. Good layout, decent architecture; the doortracks are unpegged though and I'm not too fond of the two shoot-through fake walls. The two berserk packs encourage a fair amount of tysoning. 3/5 - N_A

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  • File Reviews

    • By valkiriforce · Posted
      Lovely puzzle-centric map that was a little more action-packed than I remember. Progression made sense and I didn't find myself wandering for too long without finding some way through the level. If you get lost in this level the automap helps a lot and gives some hints as to where the next area to explore might be hidden.
    • By NuMetalManiak · Posted
      great visuals and atmosphere, levels can actually be done quickly. custom monsters and ambushes are fine. I wish the boss map was a bit better to understand though, since I took like 15 minutes to figure out how to lower the barrier before figuring it out.
    • By NuMetalManiak · Posted
      map by map reviews are fun...   MAP01: yes easy map, but also rather tedious to max due to the infighting that you pretty much have to rely on once the arch-viles are gone. also a BFG-only map, which despite there not being basically any other weapons you really can't kill everything with anything else.   MAP02: I fucking hate platforming of this kind, especially with the ceiling bits making it even more so. when the combat is there it's pretty good. the trap room was very devious and nasty too. otherwise a forboding map.   MAP03: no real tedium thankfully and nice Ribbiks-like setpieces. only problem is the reliance of voodoo triggers when I pretty much clear out most battles quickly. best level of the set.   MAP31: the revenant wall is fun.   MAP32: this and the previous maps were treated as bonus maps. I had to god-mode this one entirely and even then it's tedious. why didn't half of those revenants teleport #OCDtrigger   one of the reasons I really don't like the slaughtermaps of this kind is just since I always aim to kill everything and get everything as quickly as humanely humanely humanely possible, I'm spending minutes killing cyberdemons on the floors of the maps and it takes up way too much time. and if that isn't much of a problem, in that I can take out the setpiece quickly enough, having to wait for the lock-in to finish lowering or something like that bores me to death. again, spending minutes waiting is a problem. maybe my mindset shouldn't be to rush through everything, but I like that kind of playstyle. it's just all that waiting, man. and the potential tedium of having to face big monsters in a scenario that takes much longer than it already is. now feel free to ignore this, or me.
    • By CitizenSlug · Posted
      An enjoyable single level wad, with a few tricks, and traps, to make it interesting. The level does however have a few texture problems here and there, and the geometry isn't amazing, but is totally serviceable for the killing of the demons. Give it a try!
    • By Memfis · Posted
      I've always enjoyed this one. For some reason it's just fun to blast monsters in these simple but tastefully decorated rooms, and I like how the central area keeps changing.