Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Atomic Tomb

   (30 reviews)
Sign in to follow this  

Guest

About This File

A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Main focus was on single player + co-op, but there is some very good DM support.

Story: Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!

Oh and you never can have enough computer screens eh?


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

here's another one of the one-level wads on the Top 100 wads of all time, a wad that is considerably short for its placement there. Only Crestfallen is shorter, in my opinion, but as short as Atomic Tomb is, it's one of those quick and dirty levels. It's got a very deathmatch-like layout going for it, but the game also puts in a good run in with the singleplayer combat, with the nonlinear touches you can run around and get weapons. might want to prepare ahead of time when you get to the northern end, that plasma gun will help against the cyber. it's an E1M1 combat-oriented map and does it well enough.

Share this review


Link to review
JudgeDeadd

  

A fairly short and flat map with very good visuals. The gameplay feels a bit underwhelming (even with the Cyberdemon on UV) but the nonlinear layout works nicely.

Share this review


Link to review
Denim Destroyer

  

Atomic Tomb is a fun E1M1 replacement I highly recommend anyone looking for a short level with nonstop action and multiple routes that you can take.

Share this review


Link to review
Guest

  
Nice level, kept me focused at all times. Def worth a playthrough. 4 stars. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
Fairly kickass combat-oriented map.

Share this review


Link to review
Guest

Unknown date

  
Grade A 5 minute UDoom map. Small, quick, has 1 nice fight. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Super action and the design is good too. 4/5

Share this review


Link to review
Guest

Unknown date

  
this wad flows far better then most, not being clogged up with an overabundance of doors and switches. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Too short to be legendary at all but a very solid playable map.

Share this review


Link to review
Guest

Unknown date

  
An entertaining map that only takes a few minutes to finish; there's one good ambush and a berzerk fight with some invisible demons. Are there any greater pleasures in life than Doom's berzerk fist? Dancing around the imps, playing with them, and then punching them into goo? I believe the berzerk fist is the best weapon in a computer game evah, better than Elite's mining lasers and the circle-laser from R-Type.

Share this review


Link to review
Guest

Unknown date

  
Awesome gameplay on a smallish map, reminds me of Scythe levels even though this came first.

Share this review


Link to review
Guest

Unknown date

  
Really fun map. It takes place in a well detailed, small area and is just overall very pleasing. Easily 4/5

Share this review


Link to review
Guest

Unknown date

  
A huge map and plenty of monsters, the design procurs some good moments of fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
Another solid map by Brad Spencer. I love the chaotic gameplay in this one, it might be short but it'll be 5-10 minutes very well spent with no filler. 5/5 - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
good detail, good gameplay, good music, good map 5/5

Share this review


Link to review
Guest

Unknown date

  
Good, but not one of the 10 best 2000.

Share this review


Link to review
Guest

Unknown date

  
This excellent map has a few intense fights (one of which I beat without the invulnerability and plasma gun that was provided, because I entered from the wrong side), without being excessively difficult. The spectre scene where you must use the berserk pack caught me off guard, as I try to avoid melee range whenever possible. Could stand to be, as the text file says, "overloaded with slants and crap" some more, as it is rather sparse on details. Recommended. 4/5 --Woolie

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles.   3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.  
    • By NuMetalManiak · Posted
      what some people should note is that this is a jokewad. there's nothing here to be taken seriously, the gibs are ridiculous, the storyline involving the briefcase and the cops continuously after you are ridiculous, and Bob Nimwich is also ridiculous. that's what this wad basically entails. sure, there are some dumb moments like the anal sex and the poop level, but there's some other weird and actually okay levels mixed in. it ain't the best of the bunch for sure, but it's got some moments. Wills took the time to make the obituaries insult the player, but it should be obvious that these are jokes along with the maps themselves. also there's a "true ending" and a bunch of secret "impse" areas in many of the maps, so there's a bit of scavenger hunting here and there.
    • By elend · Posted
      A techbase (orbital space station?) that lacks gameplay and tries to make up for it with detailed corridors and very neat effects. Unfortunately the really gorgeous visuals (awesome skybox, great textures and their usage, good lighting) cannot make up for the corridor gameplay. This is one of those maps that feel very copy and pasted, because you entweder one corridor after the next and apart from some different colored doors they all look the same. All key pickup rooms look the same, all corridors look the same, only one room at the beginning of the map has something more unique to it. Corridors are usually fine, if they are connected to actual rooms and not other corridors. It's a pity, because everything else is really great and with a little bit more effort (i. e. more "unique" rooms inbetween) it could have been so much better.
    • By Loud Silence · Posted
      Microsoft did this to promote Windows when they found that more people have installed Doom than Windows OS. They didn't bother to fix some bugs in this port, even claimed that game was made to be played without mouse. Choco Doom and other ports proves that Doom community have much more talented people than Microsoft. I think Doom was the reason for Microsoft GS Wavetable Synth being made by Roland too.
    • By JudgeDeadd · Posted
      A good-looking and quite fun map. The first few ambushes can easily kill a first-time player but oddly the map actually gets easier afterwards.
×