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Atomic Tomb

   (30 reviews)
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About This File

A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Main focus was on single player + co-op, but there is some very good DM support.

Story: Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!

Oh and you never can have enough computer screens eh?


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NuMetalManiak

  

here's another one of the one-level wads on the Top 100 wads of all time, a wad that is considerably short for its placement there. Only Crestfallen is shorter, in my opinion, but as short as Atomic Tomb is, it's one of those quick and dirty levels. It's got a very deathmatch-like layout going for it, but the game also puts in a good run in with the singleplayer combat, with the nonlinear touches you can run around and get weapons. might want to prepare ahead of time when you get to the northern end, that plasma gun will help against the cyber. it's an E1M1 combat-oriented map and does it well enough.

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JudgeDeadd

  

A fairly short and flat map with very good visuals. The gameplay feels a bit underwhelming (even with the Cyberdemon on UV) but the nonlinear layout works nicely.

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Classicgamer6

  

Atomic Tomb is a fun E1M1 replacement I highly recommend anyone looking for a short level with nonstop action and multiple routes that you can take.

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Guest

  
Nice level, kept me focused at all times. Def worth a playthrough. 4 stars. -TRRobin.

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Guest

Unknown date

  
Fairly kickass combat-oriented map.

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Guest

Unknown date

  
Grade A 5 minute UDoom map. Small, quick, has 1 nice fight. 4/5 - Belial

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Guest

Unknown date

  
Super action and the design is good too. 4/5

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Guest

Unknown date

  
this wad flows far better then most, not being clogged up with an overabundance of doors and switches. 4.5/5

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Guest

Unknown date

  
Too short to be legendary at all but a very solid playable map.

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Guest

Unknown date

  
An entertaining map that only takes a few minutes to finish; there's one good ambush and a berzerk fight with some invisible demons. Are there any greater pleasures in life than Doom's berzerk fist? Dancing around the imps, playing with them, and then punching them into goo? I believe the berzerk fist is the best weapon in a computer game evah, better than Elite's mining lasers and the circle-laser from R-Type.

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Unknown date

  
Awesome gameplay on a smallish map, reminds me of Scythe levels even though this came first.

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Guest

Unknown date

  
Really fun map. It takes place in a well detailed, small area and is just overall very pleasing. Easily 4/5

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Guest

Unknown date

  
A huge map and plenty of monsters, the design procurs some good moments of fun. 4/5

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Unknown date

  
Another solid map by Brad Spencer. I love the chaotic gameplay in this one, it might be short but it'll be 5-10 minutes very well spent with no filler. 5/5 - DeathevokatioN

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Guest

Unknown date

  
good detail, good gameplay, good music, good map 5/5

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Guest

Unknown date

  
Good, but not one of the 10 best 2000.

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Guest

Unknown date

  
This excellent map has a few intense fights (one of which I beat without the invulnerability and plasma gun that was provided, because I entered from the wrong side), without being excessively difficult. The spectre scene where you must use the berserk pack caught me off guard, as I try to avoid melee range whenever possible. Could stand to be, as the text file says, "overloaded with slants and crap" some more, as it is rather sparse on details. Recommended. 4/5 --Woolie

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  • File Reviews

    • By Roofi · Posted
      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
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