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Atomic Tomb

   (30 reviews)
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About This File

A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Main focus was on single player + co-op, but there is some very good DM support.

Story: Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!

Oh and you never can have enough computer screens eh?


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NuMetalManiak

  

here's another one of the one-level wads on the Top 100 wads of all time, a wad that is considerably short for its placement there. Only Crestfallen is shorter, in my opinion, but as short as Atomic Tomb is, it's one of those quick and dirty levels. It's got a very deathmatch-like layout going for it, but the game also puts in a good run in with the singleplayer combat, with the nonlinear touches you can run around and get weapons. might want to prepare ahead of time when you get to the northern end, that plasma gun will help against the cyber. it's an E1M1 combat-oriented map and does it well enough.

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JudgeDeadd

  

A fairly short and flat map with very good visuals. The gameplay feels a bit underwhelming (even with the Cyberdemon on UV) but the nonlinear layout works nicely.

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Denim Destroyer

  

Atomic Tomb is a fun E1M1 replacement I highly recommend anyone looking for a short level with nonstop action and multiple routes that you can take.

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Guest

  
Nice level, kept me focused at all times. Def worth a playthrough. 4 stars. -TRRobin.

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Guest

Unknown date

  
Fairly kickass combat-oriented map.

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Guest

Unknown date

  
Grade A 5 minute UDoom map. Small, quick, has 1 nice fight. 4/5 - Belial

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Guest

Unknown date

  
Super action and the design is good too. 4/5

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Guest

Unknown date

  
this wad flows far better then most, not being clogged up with an overabundance of doors and switches. 4.5/5

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Guest

Unknown date

  
Too short to be legendary at all but a very solid playable map.

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Guest

Unknown date

  
An entertaining map that only takes a few minutes to finish; there's one good ambush and a berzerk fight with some invisible demons. Are there any greater pleasures in life than Doom's berzerk fist? Dancing around the imps, playing with them, and then punching them into goo? I believe the berzerk fist is the best weapon in a computer game evah, better than Elite's mining lasers and the circle-laser from R-Type.

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Unknown date

  
Awesome gameplay on a smallish map, reminds me of Scythe levels even though this came first.

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Guest

Unknown date

  
Really fun map. It takes place in a well detailed, small area and is just overall very pleasing. Easily 4/5

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Unknown date

  
A huge map and plenty of monsters, the design procurs some good moments of fun. 4/5

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Unknown date

  
Another solid map by Brad Spencer. I love the chaotic gameplay in this one, it might be short but it'll be 5-10 minutes very well spent with no filler. 5/5 - DeathevokatioN

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Unknown date

  
good detail, good gameplay, good music, good map 5/5

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Guest

Unknown date

  
Good, but not one of the 10 best 2000.

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Unknown date

  
This excellent map has a few intense fights (one of which I beat without the invulnerability and plasma gun that was provided, because I entered from the wrong side), without being excessively difficult. The spectre scene where you must use the berserk pack caught me off guard, as I try to avoid melee range whenever possible. Could stand to be, as the text file says, "overloaded with slants and crap" some more, as it is rather sparse on details. Recommended. 4/5 --Woolie

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  • File Reviews

    • By Jayextee · Posted
      Everybody, storm this WAD. They can't stop us all. #thatjokewillremainrelevant   Honestly, this is stellar work for a 1997 WAD. By today's standards the custom sprites may be a little ropey, the new sounds clashing, and the cute little edits to the IWAD assets probably less-cute. But in the context of an era in which WinTEX was the best tool around (shudder) this is actually a gem. Two maps with questionable midi choices (Mission Impossible's theme tune I can both understand and forgive; White Wedding? I have no idea what the author was thinking on that one) but they're filled to the brim with neat little immersive touches that make it worth playing today, even if only out of curiosity.   So go clap some alien cheeks! ;)
    • By MuratMikal · Posted
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    • By Walter confetti · Posted
      It's cool and all, but after some time it became tedious. Liked the young Frankenstein clip
    • By Walter confetti · Posted
      Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT! Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane. Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating... but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.   BEST: ....E1M6 is kinda nice WORST: E1M8 is bullshit
    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
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