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Atomic Tomb

   (30 reviews)
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About This File

A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Main focus was on single player + co-op, but there is some very good DM support.

Story: Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!

Oh and you never can have enough computer screens eh?


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NuMetalManiak

  

here's another one of the one-level wads on the Top 100 wads of all time, a wad that is considerably short for its placement there. Only Crestfallen is shorter, in my opinion, but as short as Atomic Tomb is, it's one of those quick and dirty levels. It's got a very deathmatch-like layout going for it, but the game also puts in a good run in with the singleplayer combat, with the nonlinear touches you can run around and get weapons. might want to prepare ahead of time when you get to the northern end, that plasma gun will help against the cyber. it's an E1M1 combat-oriented map and does it well enough.

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JudgeDeadd

  

A fairly short and flat map with very good visuals. The gameplay feels a bit underwhelming (even with the Cyberdemon on UV) but the nonlinear layout works nicely.

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Denim Destroyer

  

Atomic Tomb is a fun E1M1 replacement I highly recommend anyone looking for a short level with nonstop action and multiple routes that you can take.

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Guest

  
Nice level, kept me focused at all times. Def worth a playthrough. 4 stars. -TRRobin.

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Guest

Unknown date

  
Fairly kickass combat-oriented map.

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Guest

Unknown date

  
Grade A 5 minute UDoom map. Small, quick, has 1 nice fight. 4/5 - Belial

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Guest

Unknown date

  
Super action and the design is good too. 4/5

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Guest

Unknown date

  
this wad flows far better then most, not being clogged up with an overabundance of doors and switches. 4.5/5

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Guest

Unknown date

  
Too short to be legendary at all but a very solid playable map.

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Guest

Unknown date

  
An entertaining map that only takes a few minutes to finish; there's one good ambush and a berzerk fight with some invisible demons. Are there any greater pleasures in life than Doom's berzerk fist? Dancing around the imps, playing with them, and then punching them into goo? I believe the berzerk fist is the best weapon in a computer game evah, better than Elite's mining lasers and the circle-laser from R-Type.

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Guest

Unknown date

  
Awesome gameplay on a smallish map, reminds me of Scythe levels even though this came first.

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Guest

Unknown date

  
Really fun map. It takes place in a well detailed, small area and is just overall very pleasing. Easily 4/5

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Guest

Unknown date

  
A huge map and plenty of monsters, the design procurs some good moments of fun. 4/5

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Unknown date

  
Another solid map by Brad Spencer. I love the chaotic gameplay in this one, it might be short but it'll be 5-10 minutes very well spent with no filler. 5/5 - DeathevokatioN

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Guest

Unknown date

  
good detail, good gameplay, good music, good map 5/5

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Guest

Unknown date

  
Good, but not one of the 10 best 2000.

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Guest

Unknown date

  
This excellent map has a few intense fights (one of which I beat without the invulnerability and plasma gun that was provided, because I entered from the wrong side), without being excessively difficult. The spectre scene where you must use the berserk pack caught me off guard, as I try to avoid melee range whenever possible. Could stand to be, as the text file says, "overloaded with slants and crap" some more, as it is rather sparse on details. Recommended. 4/5 --Woolie

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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