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The Darkening Episode 2

   (160 reviews)
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About This File

After a hard nights driving about in the galaxy, your trusted space vessel "Margie" runs out of fuel and you crash on some ugly planet.

Uhm... thats it I think.

Oh yeah; You have to kill stuff too.

(If you depserately need a storyline, go play something else or think of one yourself.)


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Gato606

  

Overall, a nice megawad with nice and entertaining maps, nice design and architecture/geometry placing, it completes with the nice futuristic new textures that gives it nice future look and the feel you're on a different game and story

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Flammable

  
Very nice textures 10/10 Flammable4444 17.09.2015

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Guest

  
It's like Quake 2, but fun. Looks good and plays good. When you're lost, try looking for a small crate to hop on, or hit use on some of the wall computers.

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Guest

  
Music is kinda grating on some levels. And sometimes the path to progress isn't too obvious. Looks nice, and some decent moments, but Darkening 1 is far better.

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Guest

  
No good at all. Progression in every map is terrible. Given the size of the maps, having no indication at all of what switches do gets very tedious and frustrating. Keys are often put in completely random, nonsensical locations. Every map has the same issue. Don't bother playing it.

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Terrible music, also plays bad, cookiecutter texture scheme that simply doesn't look good in Doom - keep that realistic stuff in other games. How the author went from the masterpiece that was the first darkening to this, I can't fathom.

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Guest

Unknown date

  
Most of the visuals haven't aged very well (the new textures are a mixed bag, ranging from "Photoshop beginner" to "stolen from Quake 2") and there are some questionable design decisions in the maps, but it's still a pretty good time, though not nearly as much so as the reviews here would have you believe.

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Guest

Unknown date

  
Superlative level set in design, flow and architecture. Only slight gripe is some of the music is really quite bad. Still 5/5

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Guest

Unknown date

  
Oh, that's right. Some music in the game really sucks a**. Definetely not the best music I ever heard in a Doom wad. The gameplay is pretty good for a modern wad. It can definetely improve so not legendary.

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Guest

Unknown date

  
is it smashing or is it smashing very msashing

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Guest

Unknown date

  
Solid mapset based on custom textures. Levels have varying sizes, and overall good layout. Texture use and decoration are as-is quite nice, but do imo not vary enough for 12 maps - it feels like it is one large level. Gameplay @ UV has its fine moments, but is overall a bit too easy: I used a few rockets and cells in map 12 only. Overall: not legendary, but solid 4/5. BTW I don't like the music at all, but that can be switched off - therefore no minus points.

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Guest

Unknown date

  
This washed the horrible taste of UACMN out of my system. Thank you, Ola Björling, for a fantastic wad. 5/5

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Guest

Unknown date

  
OMFG OMFG, finally, a good wad... wait not good, best, awesome, greatest, omfg, this wad owns, 5/5, alot of effort put into this and im only on map01, VERY nice

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Marcaek

Unknown date

  
Wow. After being quite disappointed with Darkening 1, I was blown away by this. The levels are gorgeous, sprawling, and entertaining almost all the way through. Really, the only complaints I can level are questionable midis and horrible baron usage, but this is a top-tier mapset.

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Guest

Unknown date

  
Forget about playing this in Ultra-violence, there's not enough health packs to go around. Fatal mistake. 1/5

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Guest

Unknown date

  
i like this game so much

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Guest

Unknown date

  
^ I finish in UV with those packs. Maybe you are a bad player. This is not HR2. 5/5 for one of the best wads ever

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Guest

Unknown date

  
Wow! Even ever better then the one before!

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Guest

Unknown date

  
Extremely well made set of levels. Real 3D feeling, so beautifully textured and layouted! I never saw so wonderful architecture with the DOOM engine before, really, and I've played lots of levels. Only the new music is lame and anoying.

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Guest

Unknown date

  
the most awesome textures i've seen used in doom!!!!! 5/1 ;)

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Guest

Unknown date

  
Has a higher chance of getting into repetition compared to the first. That said, the components themselves are all quite good - design, textures, overall look, even most of the gameplay. And it has a considerably longer playing time if you don't get tired of it. Try it, at least.

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Guest

Unknown date

  
This is even more impressive than the first episode, although with the difference in themes I like to treat them semi-independently. Still, I guess that's why it's called "Episode 2". There were a few points of minor confusion, but this is unquestionably a top-notch level set whose theme can still stand out even today as semi-unique.

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Guest

Unknown date

  
To be honest, I didn't like it too much. The music was great, and the new textures were nice, but the levels just weren't clicking with me. I guess it was the constant facility setting; I prefer the hellish-type levels so I may be a bit biased. A good effort though. 3/5. - KS

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Guest

Unknown date

  
After the excellent quake inspired darkening, with it's dark brown look comes a more collorfull quake 2 inspired darkening, with it's great techbases. There is even more detail in architecture here, and the maps are bigger and tougher than in the original, which is to my taste indeed. Obviously, a lot of effort has gone into this. Highly recommended.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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