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The Darkening Episode 2

   (160 reviews)
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About This File

After a hard nights driving about in the galaxy, your trusted space vessel "Margie" runs out of fuel and you crash on some ugly planet.

Uhm... thats it I think.

Oh yeah; You have to kill stuff too.

(If you depserately need a storyline, go play something else or think of one yourself.)


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Gato606

  

Overall, a nice megawad with nice and entertaining maps, nice design and architecture/geometry placing, it completes with the nice futuristic new textures that gives it nice future look and the feel you're on a different game and story

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Flammable

  
Very nice textures 10/10 Flammable4444 17.09.2015

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Guest

  
It's like Quake 2, but fun. Looks good and plays good. When you're lost, try looking for a small crate to hop on, or hit use on some of the wall computers.

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Guest

  
Music is kinda grating on some levels. And sometimes the path to progress isn't too obvious. Looks nice, and some decent moments, but Darkening 1 is far better.

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Guest

  
No good at all. Progression in every map is terrible. Given the size of the maps, having no indication at all of what switches do gets very tedious and frustrating. Keys are often put in completely random, nonsensical locations. Every map has the same issue. Don't bother playing it.

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Terrible music, also plays bad, cookiecutter texture scheme that simply doesn't look good in Doom - keep that realistic stuff in other games. How the author went from the masterpiece that was the first darkening to this, I can't fathom.

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Guest

Unknown date

  
Most of the visuals haven't aged very well (the new textures are a mixed bag, ranging from "Photoshop beginner" to "stolen from Quake 2") and there are some questionable design decisions in the maps, but it's still a pretty good time, though not nearly as much so as the reviews here would have you believe.

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Guest

Unknown date

  
Superlative level set in design, flow and architecture. Only slight gripe is some of the music is really quite bad. Still 5/5

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Guest

Unknown date

  
Oh, that's right. Some music in the game really sucks a**. Definetely not the best music I ever heard in a Doom wad. The gameplay is pretty good for a modern wad. It can definetely improve so not legendary.

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Guest

Unknown date

  
is it smashing or is it smashing very msashing

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Guest

Unknown date

  
Solid mapset based on custom textures. Levels have varying sizes, and overall good layout. Texture use and decoration are as-is quite nice, but do imo not vary enough for 12 maps - it feels like it is one large level. Gameplay @ UV has its fine moments, but is overall a bit too easy: I used a few rockets and cells in map 12 only. Overall: not legendary, but solid 4/5. BTW I don't like the music at all, but that can be switched off - therefore no minus points.

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Unknown date

  
This washed the horrible taste of UACMN out of my system. Thank you, Ola Björling, for a fantastic wad. 5/5

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Guest

Unknown date

  
OMFG OMFG, finally, a good wad... wait not good, best, awesome, greatest, omfg, this wad owns, 5/5, alot of effort put into this and im only on map01, VERY nice

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Marcaek

Unknown date

  
Wow. After being quite disappointed with Darkening 1, I was blown away by this. The levels are gorgeous, sprawling, and entertaining almost all the way through. Really, the only complaints I can level are questionable midis and horrible baron usage, but this is a top-tier mapset.

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Guest

Unknown date

  
Forget about playing this in Ultra-violence, there's not enough health packs to go around. Fatal mistake. 1/5

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Guest

Unknown date

  
i like this game so much

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Guest

Unknown date

  
^ I finish in UV with those packs. Maybe you are a bad player. This is not HR2. 5/5 for one of the best wads ever

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Guest

Unknown date

  
Wow! Even ever better then the one before!

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Guest

Unknown date

  
Extremely well made set of levels. Real 3D feeling, so beautifully textured and layouted! I never saw so wonderful architecture with the DOOM engine before, really, and I've played lots of levels. Only the new music is lame and anoying.

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Guest

Unknown date

  
the most awesome textures i've seen used in doom!!!!! 5/1 ;)

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Guest

Unknown date

  
Has a higher chance of getting into repetition compared to the first. That said, the components themselves are all quite good - design, textures, overall look, even most of the gameplay. And it has a considerably longer playing time if you don't get tired of it. Try it, at least.

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Guest

Unknown date

  
This is even more impressive than the first episode, although with the difference in themes I like to treat them semi-independently. Still, I guess that's why it's called "Episode 2". There were a few points of minor confusion, but this is unquestionably a top-notch level set whose theme can still stand out even today as semi-unique.

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Unknown date

  
To be honest, I didn't like it too much. The music was great, and the new textures were nice, but the levels just weren't clicking with me. I guess it was the constant facility setting; I prefer the hellish-type levels so I may be a bit biased. A good effort though. 3/5. - KS

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Guest

Unknown date

  
After the excellent quake inspired darkening, with it's dark brown look comes a more collorfull quake 2 inspired darkening, with it's great techbases. There is even more detail in architecture here, and the maps are bigger and tougher than in the original, which is to my taste indeed. Obviously, a lot of effort has gone into this. Highly recommended.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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