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The Darkening Episode 2

   (163 reviews)
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About This File

After a hard nights driving about in the galaxy, your trusted space vessel "Margie" runs out of fuel and you crash on some ugly planet.

Uhm... thats it I think.

Oh yeah; You have to kill stuff too.

(If you depserately need a storyline, go play something else or think of one yourself.)


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Guest

Unknown date

  
This is even more impressive than the first episode, although with the difference in themes I like to treat them semi-independently. Still, I guess that's why it's called "Episode 2". There were a few points of minor confusion, but this is unquestionably a top-notch level set whose theme can still stand out even today as semi-unique.

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Guest

Unknown date

  
To be honest, I didn't like it too much. The music was great, and the new textures were nice, but the levels just weren't clicking with me. I guess it was the constant facility setting; I prefer the hellish-type levels so I may be a bit biased. A good effort though. 3/5. - KS

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Guest

Unknown date

  
After the excellent quake inspired darkening, with it's dark brown look comes a more collorfull quake 2 inspired darkening, with it's great techbases. There is even more detail in architecture here, and the maps are bigger and tougher than in the original, which is to my taste indeed. Obviously, a lot of effort has gone into this. Highly recommended.

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Guest

Unknown date

  
One of those WADs I wish was a full 32 level replacement.

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Guest

Unknown date

  
I would have liked some faster paced levels instead of being forced to creep around all the time. But 5 stars for the great work. - Starburst.

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NuMetalManiak

Unknown date

  
i liked the original Darkening better, shorter maps there, longer maps here. but this one still fits well for what it's worth. the new textures make it feel like Doom in another dimension. the crate platforming section in MAP12 and some other map are downright terrible though.

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Guest

Unknown date

  
Better than The Darkening 1, Not better than Alien vendetta but still 5/5 -impClaw

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Guest

Unknown date

  
As in its' predecessor "The Darkening", the maps are all perfectly balansed and highly coherent. This time around, though, the detail is extreme, the playflow is so enjoyable you just can't stop playing , and there's atmosphere like nowhere else. A must have. --5/5

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Guest

Unknown date

  
Very good level design. But gameplay is awful, because you have to hit the monsters by 90% (epeacially level 4) or more, or you fucked up. Very hard to find secrets, in there are sometimes only poor things. Rating only for level 1-4, I played only this levels so far. May be another rating for the rest.

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Guest

Unknown date

  
If only there was a Darkening 3. 5/5

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Guest

Unknown date

  
Quake 2 for Doom. Incredible gameplay, stunning architecture and detail, and everything you could want. If you haven't played this yet you have mental issues and need brain surgery. 5+/5

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Guest

Unknown date

  
Awesome I liked it even better than original darkening as the levels are more complex, detailed and challenging (not tough difficulty though, but I like easy levels), plus I'm an original sucker for quakeish levels, so it's right up my alley. Gameplay flows just right too, so don't miss it! 5/5 -TeH NeXuS

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Guest

Unknown date

  
That is absolutly fabulous. I had fun running through UAC, now i've had even more fun running through Y! Masterpeice.

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Guest

Unknown date

  
Interesting levels but the complexity of them is a little much. Getting lost is pretty common.

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Guest

Unknown date

  
Good design overall, but I didn't like the gameplay much. Maps 5 and 12 played terribly, and the ending fight is horrible (unfair and boring). Monotonous texture use in places, unintuitive secrets (a pass-through shaft in map 9, c'mon...), the authors expecting players to read their minds, health shortage, but many hitscans, cyberdemons at the end, etc. all bring this down very much. Easy to see how the authors egos got in the way. Maps 3 and 4 were great though. I vastly prefered D1.

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Guest

Unknown date

  
This is the legendary megawad the best ever wad you can find here!!!

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Guest

Unknown date

  
It's like a Quake techbase in Doom. Levels are hard, well-balanced and pretty quake-design. Who say terrible music? music is brillant. 5/5

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Guest

Unknown date

  
engrossing gameplay! Gr8 work =D

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Guest

Unknown date

  
One of best level design I ever saw. Nice textures and whatever. Flawless except some music. Tend to get long in COOP. dunno why. still 5/5

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Guest

Unknown date

  
The levels were kinda cool, but the music sucked ass. The DM levels were kinda fun too.

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Guest

Unknown date

  
Shame it was released when it was released. Would put Duke, bah, would put Quake 1 and 2 to shame. Excellent. - 5/5

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damned

Unknown date

  
I love it. I like the gameplay and the difficutly is well balanced, textures are really well made. But what I like the most is nice and complex design, which is not confusing (at least for me). 5/5 - Damned

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Guest

Unknown date

  
This can't be compared to the first episode. Architecture is great, but is also a slaver of the gameplay which sucks. 2/5

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Guest

Unknown date

  
This is a superb set of levels that strongly resemble one of the Quake II mission packs. The textures and design are lovely, and the gameplay is finely balanced; it's often great fun to just run through the levels, stirring up the monsters, and wading into the ensuing carnage. It's especially impressive because it's apparently Doom2.exe compatible; as one of the reviewers above says, if this had come out in 1996 it would have blown people's socks off.

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Guest

Unknown date

  
wow gold

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  • File Reviews

    • By pcorf · Posted
      Bland, huge areas, mostly full it, poor item placement and typical Italian emotions in E1M9 because the author could not accept criticism. I think we have come a long way since the troll wad era back in the 2000's, me included. The Gamarra series is pretty much a long forgotten thing over 10 years later.
    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
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