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lottadm.wad

   (6 reviews)
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About This File

Pwad for Doom2. A bit too big for pure deathmatch, rocks in co-op or single!


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Never_Again

Unknown date

  
A nice oldschool level with lots of action. Its most prominent feature is the transparent traps (built using crystal sectors) packed with monsters. The only flaw is that plasma (non)secret that you must enter in order to proceed - the door to it could have been more conspicuous. At the start it is possible to skip the trigger releasing the first bunch of Imps, saving them (and the next bunch) for the SSG later. 4/5

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Guest

Unknown date

  
The readme is no idle boast - this level rocks out hard to the max. It's very good, with lots of monsters - there's a great, panic-inducing moment at the start - and lots of action, with a nice ongoing trap at the end. The slime river section was a bit dull, and I was puzzled by the giant buttress thing (it seems very large to hide just one secret) but this is a solidly entertaining level. It's not all that hard, and its visually unexceptional, but I liked it.

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Guest

Unknown date

  
This is a meaty, manly level with lots of baddies tucked into a tight space. The opening bit is sort-of clever, although there's an irritating section with the red key (I kept hunting for a switch, but you can just walk and grab it). The valley of brown water wasn't great, but there's enough action to keep me amused. The "giant buttress thing" is impressive.

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Guest

Unknown date

  
In the place where the buttress is, I just couldn't figure-out how to get the damned door open, despite searching the entire place, over and over again. :( Up to then, I was rather enjoying it. :)

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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