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lottadm.wad

   (6 reviews)
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About This File

Pwad for Doom2. A bit too big for pure deathmatch, rocks in co-op or single!


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Never_Again

Unknown date

  
A nice oldschool level with lots of action. Its most prominent feature is the transparent traps (built using crystal sectors) packed with monsters. The only flaw is that plasma (non)secret that you must enter in order to proceed - the door to it could have been more conspicuous. At the start it is possible to skip the trigger releasing the first bunch of Imps, saving them (and the next bunch) for the SSG later. 4/5

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Guest

Unknown date

  
The readme is no idle boast - this level rocks out hard to the max. It's very good, with lots of monsters - there's a great, panic-inducing moment at the start - and lots of action, with a nice ongoing trap at the end. The slime river section was a bit dull, and I was puzzled by the giant buttress thing (it seems very large to hide just one secret) but this is a solidly entertaining level. It's not all that hard, and its visually unexceptional, but I liked it.

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Guest

Unknown date

  
This is a meaty, manly level with lots of baddies tucked into a tight space. The opening bit is sort-of clever, although there's an irritating section with the red key (I kept hunting for a switch, but you can just walk and grab it). The valley of brown water wasn't great, but there's enough action to keep me amused. The "giant buttress thing" is impressive.

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Guest

Unknown date

  
In the place where the buttress is, I just couldn't figure-out how to get the damned door open, despite searching the entire place, over and over again. :( Up to then, I was rather enjoying it. :)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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