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lottadm.wad

   (6 reviews)
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About This File

Pwad for Doom2. A bit too big for pure deathmatch, rocks in co-op or single!


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Never_Again

Unknown date

  
A nice oldschool level with lots of action. Its most prominent feature is the transparent traps (built using crystal sectors) packed with monsters. The only flaw is that plasma (non)secret that you must enter in order to proceed - the door to it could have been more conspicuous. At the start it is possible to skip the trigger releasing the first bunch of Imps, saving them (and the next bunch) for the SSG later. 4/5

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Guest

Unknown date

  
The readme is no idle boast - this level rocks out hard to the max. It's very good, with lots of monsters - there's a great, panic-inducing moment at the start - and lots of action, with a nice ongoing trap at the end. The slime river section was a bit dull, and I was puzzled by the giant buttress thing (it seems very large to hide just one secret) but this is a solidly entertaining level. It's not all that hard, and its visually unexceptional, but I liked it.

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Guest

Unknown date

  
This is a meaty, manly level with lots of baddies tucked into a tight space. The opening bit is sort-of clever, although there's an irritating section with the red key (I kept hunting for a switch, but you can just walk and grab it). The valley of brown water wasn't great, but there's enough action to keep me amused. The "giant buttress thing" is impressive.

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Guest

Unknown date

  
In the place where the buttress is, I just couldn't figure-out how to get the damned door open, despite searching the entire place, over and over again. :( Up to then, I was rather enjoying it. :)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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