----------------------[ 3D Delta Developers Presents ]------------------------
-= The Wastelands =-
PART I: The Dark Portal
-= A Snickers and Roots Production =-
Text file last updated On 8-15-00 (11:55 am)
HUB Completed On 7-16-96 (4:29 am)
HUB Released To The Public On 11-28-96 (11:47 pm)
-----------[ Taking YOU to a higher level in 3D games and graphics ]----------
Title : THE DARK PORTAL
Created By : 3D DELTA DEVELOPERS
HUB Authors : Carl Lewis ( a.k.a.: Roots )
: Steve Noble ( a.k.a.: Bremen/Snickers )
This Text File : Carl Lewis / Steve Noble
How to Play: For those of you who do not know how to directly run external
levels, we have constructed a simple batch file to load it for
you. This batch file allows for quick single play of our hub. To
use it, just unzip the contents of this zipfile into your Hexen
directory (which you have probably done already), then type
Story Line :
The Wastelands Part 1: The Dark Portal
The day breaks to the night's firm grasp; the sun yields to its
everlasting power and tranquility, the time of rest is near. The
time is of ancient; medieval philosophy rule the land, whilst its
kings lay siege to foreign realms for sheer conquest and
annihilation. Within the courtyards of a peaceful kingdom, you
prepare yourself as a royal knight of valor and honor; training
for the day one such land lays siege to your home. The beliefs of
superstition and magic are prevalent here, though pure evidence
of its existence can not be found nor proven. But this night is
different; you can feel a strange presence in the air-- a
presence of absolute evil and vile destruction. You cautiously
make way for home, feeling as if some supernatural force is
watching your every move. Upon the arrival to your cottage, you
quickly store away your belongings, making way for bed. After a
time that seemed forever, sleep finally overcomes your thoughts
and you drift off, away from this world.
In your dreams, you have a vision of a world lying in total
chaos and despair, where sorcery, magic, and corruption prevails;
a world whose people are enslaved by a power-hungry leader known
only as Lord Korax. As his legions of warriors protect his
castle, Korax's cabinet of Wizards has gathered in his throne
room, using black magic to open a gateway to Earth. The vision
fades as a being walks and stands before you in your dreams. He
is a profit dressed in elaborate robes; obviously from the
wastelands you just saw. He speaks to you in a low whisper, as if
not to be heard by anyone else.
"If you do not stop Korax, your people will be destroyed and
your world will be lost for all time.", says the stranger.
"Who are you?", you ask quizzically.
"I am of the alliance-- We are the only ones left, brave enough
to stand against Korax's evil reign."
"Who is this Korax you speak of?"
"Korax is absolute evil. He is using our people and our powers
for his plans to conquer and pillage. Even as we speak, he is
draining the life essences from my body and my people; he using
our power to conquer other worlds. Your world is next."
"Why Me? You are a sorcerer who has great magic! Why can't you
free your own people? I am nothing."
"It has been prophesied for generations of a liberator not of
this world. You are that liberator. You are our only hope left in
our dying world. Help us, or we will be lost to the enemy for all
time; and so will your world when Korax's gate is fully
established! My power grows weak, as I am using the last ounce of
my strength to contact you; I haven't much time"
"How can I defeat an entity of such great power?"
"When you wake up, there will be a wizard's staff next to your
bed, use it against all your foes. We have hidden the greater
weapons, so that they will not fall into the hands of the enemy.
Farewell chosen one. Please do not fail us, or all is lost."
"Wait! I have some much more to ask you!"
The being fades from your view, screaming in utter misery, as a
vile, evil laughter clouds your mind.
You awake with sweat running down your face. It could not be
real! It was only a dream! In the distance you hear one final
"Help us.... Help us...."
The voices fades as rapidly as they came.
You look out your window and see the horrendous portal. You now
know what you must do.
You run down into your basement to your stock hold, then make
your way to the ever-glowing portal. You grip the wand tightly
as you step through; what happens next, you will never forget.
You are transported to a small room. Korax stands before you,
mocking your efforts.
"So, you are the liberator."
You stand absolutely stiff, frozen in complete fear.
"Look at yourself, human; you can barely even move. How can you
be the hero of prophecy?"
Out of pure courage (or stupidity), you aim the staff that the
wizard gave you towards Korax's black heart, and fire.
The shot fazed Korax none. Korax roars at your infidelity.
"Do you really think that your pea-shooter will harm me,
human?" Korax laughs in your face.
"I think I will play a little game with you, player", Korax
says, "I will let you wander through my world. If you are strong
enough to survive against my servants, then I will come and
personally rip your heart out."
Korax laughs again. With a wave of his hand, you are warped
into a dark and damp hallway; you can still hear Korax laughing
in the distance. From now on, Korax will be watching your every
Smells of recently slaughtered animals fill your head. You look
behind you and see the portal going back home. You desire to
return to the safety and comfort of your bed, but you must
continue in your quest. You turn back around and see a room at
the end of the hallway, but only God knows what lies beyond.
Soon you will know too.
Description: This is the first-ever Hexen HUB created by 3D Delta Developers.
Many pain-staking hours of production have been used to perfect
the workmanship in these five handcrafted levels. We kept the
same theme that Id Software (c) and Raven Software (c)
originally planned for their own master WAD (Seven Gates, Ice,
Fire, Steel, Etc.), but we added new twists and turns that are
sure to please the dedicated Hexen fan. The hub ends in an
exciting conclusion that can only be experienced by completing
every puzzle and hitting (almost ) every switch. We have
play-tested this hub for hundreds of hours, searching for every
bug, so you don't have to! Each board contains around 300 or so
lines of script code, but none of these boards compare to our
steel board's 1000 lines of code! This heavily developed code
gives the hardest puzzles that extra edge: randomization! Each
level averages around 300,000 bytes a piece! This is the largest
hub around! We also took full advantage of the "Ethereal travel"
by making the players warp from board-to-board for puzzle solving
fun, rather than the "Head-straight-for-the-end-switch" routine
where you run, well, straight to the end-- just to get to the
next board! That was no challenge for us. BE WARNED: only the
most advanced players will tough out the challenges that we
throw at them; so, are you up to our challenge?
-- Roots/CoFounder Of 3D
Post Script: I must commend Bremen for his efforts, suggestions, and
implementation of ideas. If it was not for his constant
encouragement, I would have terminated this project all together,
but he kept going when I had stopped. His positive influence gave
me a new innovation so that we could pull off the best HUB the
Hexen gaming world has ever known. He is truly a "Detail" man.
* Play Information * Episode and Level # : Replaces Levels 1-5
Single Player : Yes
Cooperative 2-8 Players : Definitely
Deathmatch 2-8 Players : Yes
Difficulty Settings : Yes
New Sounds : No
New Music : Yes [See CREDITS Below For Music Credits]
New Graphics : Yes [Credits and RSAC Replaced]
Demos Replaced : Three -- Watch and Learn [How to Die]
* Construction *
Base : New levels from scratch.
Build Time : About 7-8 Months, On and Off
Playtesting Time : Counting The Time It Took To Learn How To
Program Script AND How To Operate The Editor
AND Interlacing the Levels together AND How
Poly Objs work AND........ Measurements are
impossible to calculate.
Who Really Keeps Track Of This Stuff Anyway?
And Most Of ALL: Who Really cares?
Editor(s) used : HETH [HExen for Total Headcases]
Known Bugs : Two Polyobjs on the "STEEL" Board give the
"INVISIBLE" effect; you can see right through
them! All efforts to correct this dastardly
situation have ended in failure.... this bug
is only a visual flaw; so it will not effect
the overall play of the game. If anyone knows
of some trick or procedure to rid this error,
please E-mail us with the information.
3D Delta Developers : Co-founder - Roots
: Co-founder - Bremen
Hub Credits : Druid's Keep - Bremen
: Seven Gates - Roots
: Guardian of Ice - Bremen
: Guardian of Fire - Bremen
: Guardian of Steel - Roots
: Special FX/Detail - Bremen
: Script Programmer - Roots
The Above Credits Have Been "HARD CODED" into the Seven Gates Level!
Music : All music came from the Creature Shock CD.
: We think that Creature Shock is one of the best
: games out on the market, and definitely has some
: remarkable music scores. Creature Shock is
: Copyrighted by Virgin Interactive and Artisoft.
Other Credits : "HETH" Author - Antony J. Burden
: "HETH" Author - Simon Oke
* Copyright / Permissions *
- Authors may NOT use any of these levels as a base to build additional levels
- Authors may NOT use any of the embedded scripts, whole or separate, for use
in their own levels. DO NOT EXTRACT OR DECOMPILE THE SCRIPTS!
[ Make your own! ]
You MAY distribute this HUB, provided that you include this file, with no
modifications, and that the hub is in its entirety. You may distribute this
HUB in any electronic format like a BBS, diskette, or on the Internet as
long as you include this file intact. See the below paragraph if you do.
You may place this HUB on a CD-ROM as long as we are notified in advance,
(see contacts below) and we agree to let them be placed on a CD. Again, it
is mandatory that this file is included with the HUB.
AS A REQUEST, 3D Delta Developers asks that all CD/DISK manufactures that
wish to distribute our HUB on a commercial bases, PLEASE leave the zipfile
intact: I have always despised it when other peoples' wads and text files
were not compressed together; for half the time, out of pure laziness, I
never read the text file because the text file was not copied to the game's
master directory! Again, this is only a request. (Besides, you can get a
WHOLE lot more ADD-ON levels on your CD or DISK if you compress them anyway!)
* Contacts *
-= 3D Delta Developers Headquarters =-
EMAIL ROOTS: firstname.lastname@example.org [co-founder]
EMAIL BREMEN: email@example.com [co-founder]
EMAIL WWW: firstname.lastname@example.org [web comments/suggestions]
* ORION ODYSSEY BBS HAS BEEN TERMINATED DUE TO A HARD DRIVE FAILURE *
THANX, AND WE SINCERELY HOPE YOU ENJOY THE DARK PORTAL
Copyright 1996-2000 3D Delta Developers. All rights reserved.
THIS SECTION TRULY SPOILS THE GAME!!!!
WARNING: DO NOT GO BEYOND THIS POINT UNLESS YOU ARE TRULY STUCK SOMEWHERE
AND HAVE ABANDONED ALL HOPE!!!!
Giving you a page of blank text so you can change your mind..........
We recommend trying to figure out the puzzles on your own and we STRONGLY
advise against reading this section.
#1: If your truly stuck, try traveling from level-to-level looking for a
newly opened door or a switch you have never seen before. At times,
switches that allow you to progress in the game can seem like they
are in the most unobvious places...
#2: Don't get discouraged easily!
#3: See Tip #2
Keypoints Walk Through:
Walk Through begins at Seven Gates board.
ICE 1, ICE 2, FIRE 1, FIRE 2, STEEL 1, STEEL 2 All refer to the GOLDEN
doors on the Seven Gates Board. Each of the portals behind these doors
leads to the levels that the door describes.
The Spoilers Has been divided into a four-part Walk Through
To give you the option of how much game you want to spoil...
-=-[ HUB Started ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Hit the switch on the center platform on the attack board.
- after raising into the bell tower, strike the bell, then lower yourself
with the switch to your left.
- this opens the "ICE 1" portal
* Go to The ICE 1 Portal and ETRAVEL To the ice board
* Operate the valve and return using the portal
- this valve opens "STEEL 1" on the Attack board
* Go through the Steel 1 portal on the attack board to the Steel level
* Operate the elevator, and then operate the valve.
- the valve releases 7 or so smashers. At the opposite end, hit the switch.
It will allow you to go back down the elevator. Side note: these levels
are solely designed for cooperative play, so I had to keep the
other player from "Cheating".
* Hitting the Switch at the end of the Hall Opens The Portal Leading Back to
the Attack board.
* The doors blocking "Fire 1" are open now, so go there.
* On The Fire Board:
- Go the statue room, then up the stairs. Travel down the pulsating
hallway towards the glowing Korax Emblem. Turn right. There is a switch
in this portion of the map find it then hit it. Head towards the back of
the room where the dragon bracers are. The platform will lower, then
step into the transporter you now see.
- go down the hallway, until you reach the outside. DON'T Fall down into
the pit yet! There is a switch you must find first or you can't advance
(you will not get stuck if you fall into the pit, you will just delay
conquering the hub a bit). Once you hit the switch, fall into the pit and
head for the prison. You should hear "Moaning in the distance". Hit the
switch and jump into the transporter.
- go toward the bridge out area and take a right. steps should have
formed, so go in there and get the fire key.
- head back to the glowing Korax, and take a left this time. Open the fire
doors and hit the switch at the bottom. This opens a door in the prison
with the spitting fireballs (Ouch! I hate that!) hit the switch you find
there. Go back to the glowing Korax and hit on it (space bar). this opens
up the "JAM" doors (a door that opens up, down, left, and right).
Three poles should have lowered to reveal a portal. Hit the one-ninth
puzzle switch on the left (the first in the series!)
- Walk though the portal back to the Attack board.
* This opens "ICE 2" on the attack board. Walk into the portal
- This transports you to the Ice board again, but in a different area that
you could not access before
-=-[ 1/4 HUB Completed ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Solve The Switch Maze
- Once are on the ice board, go up the step and fall. There will be a
tunnel on the left that leads back into a frozen river system. On the
right there are steps that lead up. Once at the top, go straight towards
the "floating" ice chunks. Hit the "One Ninth Puzzle Solved" switch. Go
left down the hall towards the end of the waterfall. DON'T FALL! Run to the
left and hop onto the ledge. There will be a switch. Hit it.
- Fall off the ledge and head back out the hallway where the centaurs are.
head up the spiral stairway where the amulet of warding is. The will be a
switch now. Hit it. Notice the three poles blocking the transporter on your
left. Now head back to the river system with the ice men. Since there are
three poles blocking your entry going up, you will have to jump up through
the waterfall now. Two shooting centaurs now guard an opened switch. Hit
* Became Too Lazy to Finish This Section
-=-[ 1/2 HUB Completed ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Became Too Lazy to Do This Section
-=-[ 3/4 HUB Completed ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Became Too Lazy to Do This Section
-=-[ HUB Completed ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
... Just E-mail us if your THAT stuck ...
END OF THE SPOILERS...
THE SPOILERS SHOULD ANSWER ANY PERTINENT QUESTIONS YOU MAY HAVE,
BUT JUST IN CASE YOU NEED MORE HELP FEEL FREE TO E-MAIL US!
Copyright 1996-2000 3D Delta Developers. All rights reserved.