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THE DARK PORTAL

   (13 reviews)
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About This File

This is the first-ever Hexen HUB created by 3D Delta Developers. Many pain-staking hours of production have been used to perfect the workmanship in these five handcrafted levels. We kept the same theme that Id Software (c) and Raven Software (c) originally planned for their own master WAD (Seven Gates, Ice, Fire, Steel, Etc.), but we added new twists and turns that are sure to please the dedicated Hexen fan. The hub ends in an exciting conclusion that can only be experienced by completing every puzzle and hitting (almost ) every switch. We have play-tested this hub for hundreds of hours, searching for every bug, so you don't have to! Each board contains around 300 or so lines of script code, but none of these boards compare to our steel board's 1000 lines of code! This heavily developed code gives the hardest puzzles that extra edge: randomization! Each level averages around 300,000 bytes a piece! This is the largest hub around! We also took full advantage of the "Ethereal travel" by making the players warp from board-to-board for puzzle solving fun, rather than the "Head-straight-for-the-end-switch" routine where you run, well, straight to the end-- just to get to the next board! That was no challenge for us. BE WARNED: only the most advanced players will tough out the challenges that we throw at them; so, are you up to our challenge? -- Roots/CoFounder Of 3D


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Dr. Crowley

  
Not the best wad I ever see but still somewhat good. Some maps are too big (or should I say "too tall"?) and overall feel rushed.

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Guest

  
Very enjoyable - however because the maps are so big, it is easy to lose track of how many switches have been pulled and where. I do love the music, and the map designs - some nice Heretic-esque touches around the place too. I particularly love the vastness of the Guardian of Fire (even though there wasn't much fire involved). Also, congratulations is not spelled with a 'D' ;)

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Guest

  
Terrible. Half of the scripts don't even work. It's impossible to finish without cheating.

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Unknown date

  
Hexen entertaining puzzle, but a bit messy and not very good gameplay 3.5/5

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Unknown date

  
very very good. when i first played it i didnt really like it at first so i put it aside, but now that i gave it another chance im glad i did. its focus is more on puzzle solving than straight up action but there are some good battles here and there as well. the entire hub is like a recreation of the original seven portals but much longer and much more complex.

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Unknown date

  
I would say this is very good for hexen wad there isnt many like these 4.5/5

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Unknown date

  
Very well done. The hub is truely a massive one, and it can be easy to get a little lost as you go through. I got to a point where I couldn't find a way to progress onwards, but I think that has got something to do with my inability to play massive Hexen levels. But overall, very well done and challenging. A definite 4 stars!

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Unknown date

  
Nice one, as far as I played it.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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