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THE DARK PORTAL

   (13 reviews)
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About This File

This is the first-ever Hexen HUB created by 3D Delta Developers. Many pain-staking hours of production have been used to perfect the workmanship in these five handcrafted levels. We kept the same theme that Id Software (c) and Raven Software (c) originally planned for their own master WAD (Seven Gates, Ice, Fire, Steel, Etc.), but we added new twists and turns that are sure to please the dedicated Hexen fan. The hub ends in an exciting conclusion that can only be experienced by completing every puzzle and hitting (almost ) every switch. We have play-tested this hub for hundreds of hours, searching for every bug, so you don't have to! Each board contains around 300 or so lines of script code, but none of these boards compare to our steel board's 1000 lines of code! This heavily developed code gives the hardest puzzles that extra edge: randomization! Each level averages around 300,000 bytes a piece! This is the largest hub around! We also took full advantage of the "Ethereal travel" by making the players warp from board-to-board for puzzle solving fun, rather than the "Head-straight-for-the-end-switch" routine where you run, well, straight to the end-- just to get to the next board! That was no challenge for us. BE WARNED: only the most advanced players will tough out the challenges that we throw at them; so, are you up to our challenge? -- Roots/CoFounder Of 3D


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Dr. Crowley

  
Not the best wad I ever see but still somewhat good. Some maps are too big (or should I say "too tall"?) and overall feel rushed.

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Guest

  
Very enjoyable - however because the maps are so big, it is easy to lose track of how many switches have been pulled and where. I do love the music, and the map designs - some nice Heretic-esque touches around the place too. I particularly love the vastness of the Guardian of Fire (even though there wasn't much fire involved). Also, congratulations is not spelled with a 'D' ;)

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Guest

  
Terrible. Half of the scripts don't even work. It's impossible to finish without cheating.

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Unknown date

  
Hexen entertaining puzzle, but a bit messy and not very good gameplay 3.5/5

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Unknown date

  
very very good. when i first played it i didnt really like it at first so i put it aside, but now that i gave it another chance im glad i did. its focus is more on puzzle solving than straight up action but there are some good battles here and there as well. the entire hub is like a recreation of the original seven portals but much longer and much more complex.

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Unknown date

  
I would say this is very good for hexen wad there isnt many like these 4.5/5

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Unknown date

  
Very well done. The hub is truely a massive one, and it can be easy to get a little lost as you go through. I got to a point where I couldn't find a way to progress onwards, but I think that has got something to do with my inability to play massive Hexen levels. But overall, very well done and challenging. A definite 4 stars!

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Unknown date

  
Nice one, as far as I played it.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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