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Blackness

   (10 reviews)
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Nems

  
I really wish this was updated to current ZDoom code as ZDoom versions 1.22 and 1.23 Beta don't work on modern operating systems. Well, not on my Windows 7, at least. What I did get to play looked interesting enough though. Three stars at least because Kaiser is awesome.

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Unknown date

  
It's a good conversion the Heretic/Hexen Hub, there's not a lot of detail and it's playable. However there's a bug in the hubs... :( Good Work anyway! -- 3/5 -- GodCells

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Guest

Unknown date

  
got the bug too 3.5/5 - PerOxyd

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Guest

Unknown date

  
I figured it out! I typed the word "hub" after clusterdef1 in the ZMAPINFO, and it worked.

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Guest

Unknown date

  
Hideously broken. Despite it being a hub, it resets EVERYTIME as if you just arrived from map01. Also, broken polyobjects. Just broken altogether. It's a good thing Kaiser went on to to some great work.

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Unknown date

  
Maybe you should consider that this wad is eight years old before you whine about things being "broken". A lot of things that worked in ZDoom eight years ago do not work now. Why don't you play this with 1.22 or an early 1.23 beta before whining about the fact that you can't play it in an incompatible version of ZDoom? As it is meant to be played, this is definitely 4/5 material. --Woolie

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Unknown date

  
Apologies. I tried using ZDoom 1.22, and I got the same problems (barring the polyobject problems). I'm looking for a ZDoom 1.23 beta now. I'm just angry cause I spent some times trying all kinds of things to run this. It does seem fun, which is why I keep trying to play it. -ETPC

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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