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Blackness

   (10 reviews)
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Nems

  
I really wish this was updated to current ZDoom code as ZDoom versions 1.22 and 1.23 Beta don't work on modern operating systems. Well, not on my Windows 7, at least. What I did get to play looked interesting enough though. Three stars at least because Kaiser is awesome.

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Unknown date

  
It's a good conversion the Heretic/Hexen Hub, there's not a lot of detail and it's playable. However there's a bug in the hubs... :( Good Work anyway! -- 3/5 -- GodCells

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Unknown date

  
got the bug too 3.5/5 - PerOxyd

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Guest

Unknown date

  
I figured it out! I typed the word "hub" after clusterdef1 in the ZMAPINFO, and it worked.

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Guest

Unknown date

  
Hideously broken. Despite it being a hub, it resets EVERYTIME as if you just arrived from map01. Also, broken polyobjects. Just broken altogether. It's a good thing Kaiser went on to to some great work.

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Unknown date

  
Maybe you should consider that this wad is eight years old before you whine about things being "broken". A lot of things that worked in ZDoom eight years ago do not work now. Why don't you play this with 1.22 or an early 1.23 beta before whining about the fact that you can't play it in an incompatible version of ZDoom? As it is meant to be played, this is definitely 4/5 material. --Woolie

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Unknown date

  
Apologies. I tried using ZDoom 1.22, and I got the same problems (barring the polyobject problems). I'm looking for a ZDoom 1.23 beta now. I'm just angry cause I spent some times trying all kinds of things to run this. It does seem fun, which is why I keep trying to play it. -ETPC

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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