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Dsv

   (33 reviews)
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Dr. Crowley

  
Average megawad... And hey - where is DSV 2?

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Nems

  
It's not a bad megaWAD but there's definitely better out there, especially from Kaiser. Missing textures, texture misalignments, tripping over an abundance of ammo and health, and invisible monsters bring this down.

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Guest

Unknown date

  
A pretty good map-set.Also one of the first mapsets to use 'blood'effects falling off of monsters. Very nice wad for a 2000 wad.

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Guest

Unknown date

  
Primitive level design, and some nicked hexen/heretic monsters, as well as some silly weapons, but its great fun!, plus the different monsters makes it feel like you are up against a "different enemy" that has taken over hell's forces, which is the storyline after all. Once you get the "Eight Ball Gun" and come up against hordes of Knights (Revenants), Dark Disciples (Hellknights) and Lizards (Barons) it becomes great fun!

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Guest

Unknown date

  
Mostly boring, since the weapons and monsters are not all that different from the normal ones, and there's so much ammo and health that the biggest Doom morons on earth can beat this thing. When I came to the part in Map23 where you have to go in the circle to get the red key, but then you can't get out again, I just gave up. Life is too short...

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Guest

Unknown date

  
Given the reviews a big disappointment. Because this mapset has: simple map layouts consisting of almost only rectangles, little texture variation, little decoration, complete overdoses of weapons, ammo & health. Lots of boring invisible monsters. A zillion of texture misalignments. Having said that, overall gameplay is quite poor; besides boring, UV is far, far from a challenge. Sadly, but imho it was not worth a complete play-through. 2/5 for the effort of creating 32 levels.

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Guest

Unknown date

  
Excellent!!! Jive

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Guest

Unknown date

  
Very fun, especally for zdoom. Its tough, but not to the point where its impossible.definatly worth the download.5/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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