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Dsv

   (33 reviews)
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Dr. Crowley

  
Average megawad... And hey - where is DSV 2?

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Nems

  
It's not a bad megaWAD but there's definitely better out there, especially from Kaiser. Missing textures, texture misalignments, tripping over an abundance of ammo and health, and invisible monsters bring this down.

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Guest

Unknown date

  
A pretty good map-set.Also one of the first mapsets to use 'blood'effects falling off of monsters. Very nice wad for a 2000 wad.

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Guest

Unknown date

  
Primitive level design, and some nicked hexen/heretic monsters, as well as some silly weapons, but its great fun!, plus the different monsters makes it feel like you are up against a "different enemy" that has taken over hell's forces, which is the storyline after all. Once you get the "Eight Ball Gun" and come up against hordes of Knights (Revenants), Dark Disciples (Hellknights) and Lizards (Barons) it becomes great fun!

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Guest

Unknown date

  
Mostly boring, since the weapons and monsters are not all that different from the normal ones, and there's so much ammo and health that the biggest Doom morons on earth can beat this thing. When I came to the part in Map23 where you have to go in the circle to get the red key, but then you can't get out again, I just gave up. Life is too short...

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Guest

Unknown date

  
Given the reviews a big disappointment. Because this mapset has: simple map layouts consisting of almost only rectangles, little texture variation, little decoration, complete overdoses of weapons, ammo & health. Lots of boring invisible monsters. A zillion of texture misalignments. Having said that, overall gameplay is quite poor; besides boring, UV is far, far from a challenge. Sadly, but imho it was not worth a complete play-through. 2/5 for the effort of creating 32 levels.

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Guest

Unknown date

  
Excellent!!! Jive

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Guest

Unknown date

  
Very fun, especally for zdoom. Its tough, but not to the point where its impossible.definatly worth the download.5/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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