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Magic Sacrifice

   (14 reviews)
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1 fairly large level. Contains many ZDoom


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Unknown date

  
Just flat out terrible. The architecture is shitte, the gameplay is boring, the level design is crap, and the map is broken since it neither has enough ammo or makes it possible to find the red key. For a fourth map this isn't very impressive. 1/5 Stars.

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Unknown date

  
I would have to agree with the first reviewer this was fun and it was a bit challenging i don't know why but it reminded me of action doom.

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Unknown date

  
Boring to play, crappy architecture walk once teleporters I ended up getting stuck and had to idclip out.the red door didn't work, stealth monsters and transparent ss-nazi's.

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Unknown date

  
From the aesthetical point of view, this wad is But gameplay is impaired by serious mapping errors. There's a teleport-once line, that will bring you to an area where the keys are lying. If you return without taking them all, you won't be able to finish the map. Same with rising floors. If you fall from them, you're stuck. And monsters which rise from the floor, while you're walking over them is a no-no, too. The author should put more time into playtesting with his next maps. 1/5 -Milian

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Guest

Unknown date

  
EPIC!

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Guest

Unknown date

  
some aspects of this map were very nice but thair were others that made gameplay tarible 3/5

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Guest

Unknown date

  
Nice try, but it's not worth to ZDoom's features... I seems to be built in two days! Also, there are a lot of stucks in the map, like the teleporter with the keys. You should try you maps first... 2/5

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Unknown date

  
10 punts

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Unknown date

  
Nice...

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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