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Magic Sacrifice

   (14 reviews)
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1 fairly large level. Contains many ZDoom


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Guest

Unknown date

  
Just flat out terrible. The architecture is shitte, the gameplay is boring, the level design is crap, and the map is broken since it neither has enough ammo or makes it possible to find the red key. For a fourth map this isn't very impressive. 1/5 Stars.

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Guest

Unknown date

  
I would have to agree with the first reviewer this was fun and it was a bit challenging i don't know why but it reminded me of action doom.

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Guest

Unknown date

  
Boring to play, crappy architecture walk once teleporters I ended up getting stuck and had to idclip out.the red door didn't work, stealth monsters and transparent ss-nazi's.

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Guest

Unknown date

  
From the aesthetical point of view, this wad is But gameplay is impaired by serious mapping errors. There's a teleport-once line, that will bring you to an area where the keys are lying. If you return without taking them all, you won't be able to finish the map. Same with rising floors. If you fall from them, you're stuck. And monsters which rise from the floor, while you're walking over them is a no-no, too. The author should put more time into playtesting with his next maps. 1/5 -Milian

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Guest

Unknown date

  
EPIC!

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Guest

Unknown date

  
some aspects of this map were very nice but thair were others that made gameplay tarible 3/5

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Guest

Unknown date

  
Nice try, but it's not worth to ZDoom's features... I seems to be built in two days! Also, there are a lot of stucks in the map, like the teleporter with the keys. You should try you maps first... 2/5

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Unknown date

  
10 punts

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Unknown date

  
Nice...

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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