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CHORD3.WAD

   (27 reviews)
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Guest

About This File

MAP27 It took way too long to make. Detailed, dificult, you know the drill... just download it and play it, trust me. It requires a source port (any source port that removes VPO and HOM, ie. almost any source port) to run, though jumping etc. is cheating.


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Guest

  
great

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Guest

Unknown date

  
He must have loved the doom monsters. No easy kills here. 5/5

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Guest

Unknown date

  
Sweet.

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Guest

Unknown date

  
Nice. 5/5

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JudgeDeadd

Unknown date

  
Great visuals and just enough ammo and health for very hard gameplay.

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Guest

Unknown date

  
GREAT MAP!!

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Guest

Unknown date

  
Very good, and very damn hard, the chord series has never been so much in tune before. But unfourtunatly Malcolm, Your G string broke. -P.C-

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Guest

Unknown date

  
Pretty damn hard on HMP. Insanely difficult on UV. Aside from that, the level looks pretty fucking sweet. 4/5

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Guest

Unknown date

  
Hell, would it kill you to give me a little ammo? 4/5

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Guest

Unknown date

  
Good work, map was hard (at least in UV), died quite a bit (until I beat it). Very Hellish. 4.5/5

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Guest

Unknown date

  
This is an entertaining and famously difficult level from 2000. It's a compact hell-themed test chamber, very hard on UV in a way that is just on the right side of being unfair; the brief cyberdemon fight feels like a rest break. Against it, there's a "pattern" that you pretty much have to memorise, and the archvile / chaingun trap at the end basically relies on you being lucky the first time. Still, it's a classic of its type.

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Guest

Unknown date

  
Incredible design in all aspects, just look at the lighting effects - all done in software only. Pitilessly hard, Malcolm knows all the tricks good players use to decrease Doom's difficulty and pulls them away from you. Beat this without a save key on UV :)

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Guest

Unknown date

  
Damn this map was fucking hard! Took me good over 10-15 tries to get past some parts. First I start map badly with getting turned into a chicken and then had to ran away from monsters but I survived with like 4 HP until I turned back into normal. Second there wasn't enough ammo until later and took me a lot of tries to get past a general (cyberdemon class) that shoot rockets at me but he dropped rocket launchers and a titan armor. Then the end was not a problem. Played with AEOD V5 at HMP diff. 3*

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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