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CHORD3.WAD

   (27 reviews)
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About This File

MAP27 It took way too long to make. Detailed, dificult, you know the drill... just download it and play it, trust me. It requires a source port (any source port that removes VPO and HOM, ie. almost any source port) to run, though jumping etc. is cheating.


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great

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Guest

Unknown date

  
He must have loved the doom monsters. No easy kills here. 5/5

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Guest

Unknown date

  
Sweet.

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Guest

Unknown date

  
Nice. 5/5

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JudgeDeadd

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Great visuals and just enough ammo and health for very hard gameplay.

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Guest

Unknown date

  
GREAT MAP!!

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Guest

Unknown date

  
Very good, and very damn hard, the chord series has never been so much in tune before. But unfourtunatly Malcolm, Your G string broke. -P.C-

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Guest

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Pretty damn hard on HMP. Insanely difficult on UV. Aside from that, the level looks pretty fucking sweet. 4/5

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Guest

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Hell, would it kill you to give me a little ammo? 4/5

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Guest

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Good work, map was hard (at least in UV), died quite a bit (until I beat it). Very Hellish. 4.5/5

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Guest

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This is an entertaining and famously difficult level from 2000. It's a compact hell-themed test chamber, very hard on UV in a way that is just on the right side of being unfair; the brief cyberdemon fight feels like a rest break. Against it, there's a "pattern" that you pretty much have to memorise, and the archvile / chaingun trap at the end basically relies on you being lucky the first time. Still, it's a classic of its type.

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Incredible design in all aspects, just look at the lighting effects - all done in software only. Pitilessly hard, Malcolm knows all the tricks good players use to decrease Doom's difficulty and pulls them away from you. Beat this without a save key on UV :)

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Unknown date

  
Damn this map was fucking hard! Took me good over 10-15 tries to get past some parts. First I start map badly with getting turned into a chicken and then had to ran away from monsters but I survived with like 4 HP until I turned back into normal. Second there wasn't enough ammo until later and took me a lot of tries to get past a general (cyberdemon class) that shoot rockets at me but he dropped rocket launchers and a titan armor. Then the end was not a problem. Played with AEOD V5 at HMP diff. 3*

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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