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CHORD3.WAD

   (27 reviews)
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Guest

About This File

MAP27 It took way too long to make. Detailed, dificult, you know the drill... just download it and play it, trust me. It requires a source port (any source port that removes VPO and HOM, ie. almost any source port) to run, though jumping etc. is cheating.


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Guest

  
great

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Guest

Unknown date

  
He must have loved the doom monsters. No easy kills here. 5/5

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Guest

Unknown date

  
Sweet.

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Guest

Unknown date

  
Nice. 5/5

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JudgeDeadd

Unknown date

  
Great visuals and just enough ammo and health for very hard gameplay.

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Guest

Unknown date

  
GREAT MAP!!

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Guest

Unknown date

  
Very good, and very damn hard, the chord series has never been so much in tune before. But unfourtunatly Malcolm, Your G string broke. -P.C-

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Guest

Unknown date

  
Pretty damn hard on HMP. Insanely difficult on UV. Aside from that, the level looks pretty fucking sweet. 4/5

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Guest

Unknown date

  
Hell, would it kill you to give me a little ammo? 4/5

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Guest

Unknown date

  
Good work, map was hard (at least in UV), died quite a bit (until I beat it). Very Hellish. 4.5/5

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Guest

Unknown date

  
This is an entertaining and famously difficult level from 2000. It's a compact hell-themed test chamber, very hard on UV in a way that is just on the right side of being unfair; the brief cyberdemon fight feels like a rest break. Against it, there's a "pattern" that you pretty much have to memorise, and the archvile / chaingun trap at the end basically relies on you being lucky the first time. Still, it's a classic of its type.

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Guest

Unknown date

  
Incredible design in all aspects, just look at the lighting effects - all done in software only. Pitilessly hard, Malcolm knows all the tricks good players use to decrease Doom's difficulty and pulls them away from you. Beat this without a save key on UV :)

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Guest

Unknown date

  
Damn this map was fucking hard! Took me good over 10-15 tries to get past some parts. First I start map badly with getting turned into a chicken and then had to ran away from monsters but I survived with like 4 HP until I turned back into normal. Second there wasn't enough ammo until later and took me a lot of tries to get past a general (cyberdemon class) that shoot rockets at me but he dropped rocket launchers and a titan armor. Then the end was not a problem. Played with AEOD V5 at HMP diff. 3*

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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