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Ancient

   (3 reviews)
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About This File

This is one of seven levels that I created a really longtime ago and never got around to adding more to. (5-6 years ago) I was originally intending to create a full 32 level megawad but run out of ideas after a while.

This is my personal favorite of the lot and thought I might as well release it .It`s my my personal favorite level (ancient) because of the ancient temple kindof look to it, plus the wolfenstein stuff that I put in a few places.


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Guest

Unknown date

  
Doom map2, simple design no details, some big rectangles (rooms) and smaller (corridors). A short map, the first big room has all(4) hidden so you need the automap. Combat is interesting in that room. Afterwards you get too much health, goodies. He remade this map for system shock2. However I played this on first and decide not to check that map out. (it's called ancient). 2/5 coldfusio

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Unknown date

  
Simple map but good to play. Satisfied

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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