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Ancient

   (3 reviews)
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About This File

This is one of seven levels that I created a really longtime ago and never got around to adding more to. (5-6 years ago) I was originally intending to create a full 32 level megawad but run out of ideas after a while.

This is my personal favorite of the lot and thought I might as well release it .It`s my my personal favorite level (ancient) because of the ancient temple kindof look to it, plus the wolfenstein stuff that I put in a few places.


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Guest

Unknown date

  
Doom map2, simple design no details, some big rectangles (rooms) and smaller (corridors). A short map, the first big room has all(4) hidden so you need the automap. Combat is interesting in that room. Afterwards you get too much health, goodies. He remade this map for system shock2. However I played this on first and decide not to check that map out. (it's called ancient). 2/5 coldfusio

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Unknown date

  
Simple map but good to play. Satisfied

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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