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Phouse: "The great arena"

   (21 reviews)
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About This File

Phouse: "The great arena" is a rather special wad created especially for an lmp competition (on my site). It exists out of 32 levels (30 single player, 2 deathmatch). Each level exists out of the same enviroment (The great arena) but keeps getting harder untill it's almost impossible to play (for me that is). The difference between the difficulty settings mostly lies in the amount of health you get. On uv and multiplayer tough, there are some extra monsters. You can read the rules of the competition on my site. BTW, if anyone knows some cool monster combinations for the arena, mail me.


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Zahid

  
Seems Prototype of 1monster idea...A single medium size arena used in all 32 levels with same ammo/items placement. 1 monster group to fight each level some maps have 2 breeds mixup too which i personally dont like much...so visual/architect lovers would not like it as its just gameplay..1monster idea is good as it eliminates "infight" element in combats ,making things more tactful...i enjoy it...

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Guest

Unknown date

  
POOR LEVEL.

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Guest

Unknown date

  
COOL! Êðóòî!!

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Rez

Unknown date

  
You'd think it would be boring, but it proved strangely addictive, more so as it progressed and you know you're going to get hammered harder each time. Worth a look if you're in the mood for tactical slaughter.

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Guest

Unknown date

  
Copy/paste the same level thirty times and you have this. Ignore.

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Guest

Unknown date

  
It's kind of pointless but the later levels are good for testing your skills. And of course also for recording demos (since you only have 1 chance to survive per recording attempt).

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Guest

Unknown date

  
Shit ^_^

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Guest

Unknown date

  
This wad was created specifically for a lmp contest (which generated quite a lot of interest - see http://www.doomworld.com/sda/phtga.htm) and should be assessed in that context.

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Guest

Unknown date

  
Meh, it's average.

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Guest

Unknown date

  
Boring.

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Guest

Unknown date

  
LOL

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Guest

Unknown date

  
Ok, its still bad!

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Guest

Unknown date

  
I enjoyed it. I did not like the ending, however. A group of mancubi being the last map? After ending cyberdemons and archviles on the previous ones? Give me a break... :-P. --Zellonous

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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