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Phouse: "The great arena"

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About This File

Phouse: "The great arena" is a rather special wad created especially for an lmp competition (on my site). It exists out of 32 levels (30 single player, 2 deathmatch). Each level exists out of the same enviroment (The great arena) but keeps getting harder untill it's almost impossible to play (for me that is). The difference between the difficulty settings mostly lies in the amount of health you get. On uv and multiplayer tough, there are some extra monsters. You can read the rules of the competition on my site. BTW, if anyone knows some cool monster combinations for the arena, mail me.


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NuMetalManiak

  

here is an experimental wad that tries some arcade-style gameplay for Doom. make a simple arena repeated over the span of 32 maps, give the player a reasonable set of amenities in the weapons, ammo, and health provided, and then fight a wave of enemies. it in fact was made specifically for an lmp competition, and I wonder what it's about? going through as much as you can a la Ironman-style?

 

for the casual players out there, The Great Arena will likely bore, especially with the first waves since you get so many supplies. you'll also realize a complete lack of armor and a lack of BFG, which tries to amp the challenge a little more. the general strategy for most maps is to find where your enemies start and when you can, circle around the arena continuously until everything demonic stops moving, then use the lift and exit, although if you're bold you can just exit any time. notable rounds are 20 and 28 with their multiple cyberdemons, as well as a sort of breather in 29 with like two archies before the mancubi-riddled finale. most of the waves consist of just one enemy, which probably makes things a bit boring, although some rounds do have two types of monsters. note that 31 and 32 are pretty much unused, with scattered powerups and no monsters, you get the feeling these were deathmatch levels. also no monsters show up in the stands. this is a simple time-killer, and you could do better elsewhere.

 

also this mapset for some reason crashes ZDoom at times when trying to load the next level after hitting the exit switch. I have no idea what could potentially be causing this, especially with every level being the exact same layout.

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MuratMikal

  

I completed the whole megawad in only 36 minutes. The same arena is repeated over 30 times but there're not armor and no BFG in any of the maps. The authour could at least add/change some items to make it less boring. There's no design as the maps are the same over and over. It would be wise to just avoid it altogether.

 

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Zahid

  
Seems Prototype of 1monster idea...A single medium size arena used in all 32 levels with same ammo/items placement. 1 monster group to fight each level some maps have 2 breeds mixup too which i personally dont like much...so visual/architect lovers would not like it as its just gameplay..1monster idea is good as it eliminates "infight" element in combats ,making things more tactful...i enjoy it...

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Guest

Unknown date

  
POOR LEVEL.

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Guest

Unknown date

  
COOL! Êðóòî!!

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Rez

Unknown date

  
You'd think it would be boring, but it proved strangely addictive, more so as it progressed and you know you're going to get hammered harder each time. Worth a look if you're in the mood for tactical slaughter.

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Guest

Unknown date

  
Copy/paste the same level thirty times and you have this. Ignore.

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Guest

Unknown date

  
It's kind of pointless but the later levels are good for testing your skills. And of course also for recording demos (since you only have 1 chance to survive per recording attempt).

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Guest

Unknown date

  
Shit ^_^

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Guest

Unknown date

  
This wad was created specifically for a lmp contest (which generated quite a lot of interest - see http://www.doomworld.com/sda/phtga.htm) and should be assessed in that context.

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Guest

Unknown date

  
Meh, it's average.

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Guest

Unknown date

  
Boring.

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Guest

Unknown date

  
LOL

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Guest

Unknown date

  
Ok, its still bad!

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Guest

Unknown date

  
I enjoyed it. I did not like the ending, however. A group of mancubi being the last map? After ending cyberdemons and archviles on the previous ones? Give me a break... :-P. --Zellonous

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  • File Reviews

    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
    • By Walter confetti · Posted
      REally good and well interconnected map in the style of E1 with some hints of E2 and Doom 2 E1, some cool new textures and even some boom effects like a colored deep water pool, highly recommended to give it a play! Is a fun map!
    • By Walter confetti · Posted
      A interesting little pack of stylish brown textures that could be useful for any techbase wad...
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