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City of DooM (Part I) BETA 1-11

   (15 reviews)
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About This File

This is a "plain vanilla DooM ][" PWAD of maps 1-11.

I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)


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Guest

Unknown date

  
VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets up

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Memfis

Unknown date

  
Atmospheric city levels for fans of exploration, trying to figure out what the last switch did, etc. Fantastic music selection, makes getting lost much less frustrating. I agree with vdgg in that the first few maps are the best: after that the novelty kind of wears off and the quality lowers too. Unpolished and weak at times but at least the first half is enjoyable and unique in my opinion.

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Guest

Unknown date

  
This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making!

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Guest

Unknown date

  
A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg.

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Guest

Unknown date

  
there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5

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Guest

Unknown date

  
For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, too

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Guest

Unknown date

  
My Favorite Wad im Begging you to Finish it 10/5

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RastaManGames

Unknown date

  
Nice. Want Part II!

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Guest

Unknown date

  
Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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