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City of DooM (Part I) BETA 1-11

   (15 reviews)
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About This File

This is a "plain vanilla DooM ][" PWAD of maps 1-11.

I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)


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Guest

Unknown date

  
VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets up

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Memfis

Unknown date

  
Atmospheric city levels for fans of exploration, trying to figure out what the last switch did, etc. Fantastic music selection, makes getting lost much less frustrating. I agree with vdgg in that the first few maps are the best: after that the novelty kind of wears off and the quality lowers too. Unpolished and weak at times but at least the first half is enjoyable and unique in my opinion.

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Guest

Unknown date

  
This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making!

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Guest

Unknown date

  
A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg.

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Guest

Unknown date

  
there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5

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Guest

Unknown date

  
For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, too

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Guest

Unknown date

  
My Favorite Wad im Begging you to Finish it 10/5

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RastaManGames

Unknown date

  
Nice. Want Part II!

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Guest

Unknown date

  
Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually)

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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