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City of DooM (Part I) BETA 1-11

   (17 reviews)
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About This File

This is a "plain vanilla DooM ][" PWAD of maps 1-11.

I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)


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Denim Destroyer

· Edited by Denim Destroyer

  

Doom 2 has left the community with an impression of what city maps are like. Boxy rooms that do not flow into each other and aesthetically unpleasing. City of Doom continues this design philosophy and drags it out over the course of eleven maps. In this level set you will find all of the aforementioned ideas of what a city level shouldn't be in addition to large open rooms that tend to plague amateur maps. Had I played this wad back when it was new and better city maps didn't exist then my opinion would be different, but better city maps have came out in the last twenty years so I recommend you check those out instead.

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MuratMikal

  

I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.

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Guest

Unknown date

  
VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets up

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Memfis

Unknown date

  
Atmospheric city levels for fans of exploration, trying to figure out what the last switch did, etc. Fantastic music selection, makes getting lost much less frustrating. I agree with vdgg in that the first few maps are the best: after that the novelty kind of wears off and the quality lowers too. Unpolished and weak at times but at least the first half is enjoyable and unique in my opinion.

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Guest

Unknown date

  
This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making!

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Guest

Unknown date

  
A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg.

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Guest

Unknown date

  
there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5

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Guest

Unknown date

  
For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, too

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Guest

Unknown date

  
My Favorite Wad im Begging you to Finish it 10/5

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RastaManGames

Unknown date

  
Nice. Want Part II!

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Guest

Unknown date

  
Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually)

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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